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Compound Member Index
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>
- Acceleration
: Zap::Ship
- AckPacket
: TNL::NetConnection
- AckSequenceNumberBitSize
: TNL::NetConnection
- AckSequenceNumberMask
: TNL::NetConnection
- AckSequenceNumberWindowSize
: TNL::NetConnection
- action
: Zap::PlayerMenuUserInterface
- Action
: Zap::PlayerMenuUserInterface
- ActionCount
: Zap::PlayerMenuUserInterface
- activate()
: Zap::UserInterface
- activated
: Zap::CreditsFX
- activateGhosting()
: TNL::GhostConnection
- ActualState
: Zap::MoveObject
- AdaptiveInitialPingTimeout
: TNL::NetConnection
- AdaptivePingRetryCount
: TNL::NetConnection
- AdaptiveUnackedSentPingTimeout
: TNL::NetConnection
- addClient()
: Zap::ServerGame
- addClientGameMenuOptions()
: Zap::GameType
- addConnection()
: TNL::NetInterface
- addFlag()
: Zap::RabbitGameType, Zap::GameType, Zap::CTFGameType
- addFX()
: Zap::CreditsUserInterface
- addInitialUpdate()
: TNL::NetClassRep
- addItemOfInterest()
: Zap::GameType
- addNexus()
: Zap::HuntersGameType
- addPartialUpdate()
: TNL::NetClassRep
- addPendingConnection()
: TNL::NetInterface
- addPendingMove()
: Zap::ControlObjectConnection
- addPingServers()
: Zap::QueryServersUserInterface
- address()
: TNL::Vector< T >
- Address()
: TNL::Address
- addToDatabase()
: Zap::GameObject
- addToDeleteList()
: Zap::Game
- addToExtents()
: Zap::GridDatabase
- addToGame()
: Zap::GameObject, TNLTest::Building, TNLTest::Player
- addToGameObjectList()
: Zap::Game
- addToTimeCredit()
: Zap::ControlObjectConnection
- addZone()
: Zap::SoccerGameType, Zap::GameType
- AdminPasswordEntryUserInterface()
: Zap::AdminPasswordEntryUserInterface
- advanceBitPosition()
: TNL::BitStream
- AimMask
: Zap::Turret
- alive
: Zap::Projectile
- alloc()
: TNL::StringPtr, TNL::ClassChunker< T >, TNL::DataChunker
- allocClientRef()
: Zap::GameType
- allocNotify()
: Zap::ControlObjectConnection, TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection
- angle
: Zap::MoveObject::MoveState, Zap::Move
- Any
: TNL::Address
- appendBuffer()
: TNL::ByteBuffer
- areItemsMounted()
: Zap::Ship
- ArmedMask
: Zap::Mine
- ArrangedConnectRequest
: TNL::NetInterface
- array
: TNL::VectorRep
- arrayIndex
: TNL::GhostInfo
- arraySize
: TNL::VectorRep
- AsymmetricKey()
: TNL::AsymmetricKey
- AwaitingChallengeResponse
: TNL::NetConnection
- AwaitingConnectResponse
: TNL::NetConnection
- b
: Zap::Color, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>
- back()
: TNL::Vector< T >
- banDuration
: Zap::GameNetInterface::BannedHost
- banHost()
: Zap::GameNetInterface
- Barrier()
: Zap::Barrier
- BarrierWidth
: Zap::Barrier
- beginBlock()
: TNL::Journal
- bitNum
: TNL::BitStream
- BitSet32()
: TNL::BitSet32
- BitStream()
: TNL::BitStream
- BitStreamPosBitSize
: TNL::EventConnection
- blink
: Zap::TextEntryUserInterface
- BlinkTime
: Zap::TextEntryUserInterface
- BlockSize
: TNL::SymmetricCipher
- BoostAcceleration
: Zap::Ship
- boosted
: Zap::FXTrail::TrailNode
- BoostMaxVelocity
: Zap::Ship
- Broadcast
: TNL::Address
- broadcastPingSendTime
: Zap::QueryServersUserInterface
- BucketMask
: Zap::GridDatabase
- BucketRowCount
: Zap::GridDatabase
- BucketWidth
: Zap::GridDatabase
- buffer
: Zap::TextEntryUserInterface, TNL::PacketStream
- Building()
: TNLTest::Building
- buildings
: TNLTest::TestGame
- buttonIndex
: Zap::VChatHelper::VChatNode
- ByteBuffer()
: TNL::ByteBuffer
- c
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>
- calculateCRC()
: TNL::ByteBuffer
- callEntry()
: TNL::Journal
- cancelArrangedConnectionAttempt()
: Zap::MasterServerConnection
- cancelChat()
: Zap::GameUserInterface
- canvasHeight
: Zap::UserInterface
- canvasWidth
: Zap::UserInterface
- CapScore
: Zap::CTFGameType
- CapTeamScore
: Zap::CTFGameType
- caption
: Zap::VChatHelper::VChatNode
- captureSamples()
: Zap::SFXObject
- carryingResource()
: Zap::Ship
- Certificate()
: TNL::Certificate
- ChallengeRetryCount
: TNL::NetInterface
- ChallengeRetryTime
: TNL::NetInterface
- changeClientTeam()
: Zap::GameType
- changeFlagCount()
: Zap::HuntersFlagItem
- ChangeTeam
: Zap::PlayerMenuUserInterface
- ChatBlinkTime
: Zap::GameUserInterface
- ChatMode
: Zap::GameUserInterface
- ChatType
: Zap::GameUserInterface
- checkAdd()
: TNL::ClientPuzzleManager::NonceTable
- checkBanlistTimeouts()
: Zap::GameNetInterface
- checkClassType()
: TNL::RPCEvent
- checkConnectionToMaster()
: Zap::Game
- checkDeploymentPosition()
: Zap::EngineeredObject
- checkIncomingPackets()
: TNL::NetInterface
- checkOneSolution()
: TNL::ClientPuzzleManager
- checkPacketSend()
: TNL::NetConnection
- checkReadPosition()
: TNL::Journal
- checkSize()
: TNL::Vector< T >
- checkSolution()
: TNL::ClientPuzzleManager
- checkTimeout()
: TNL::NetConnection
- chunkSize
: TNL::DataChunker
- ChunkSize
: TNL::DataChunker
- ClassChunker()
: TNL::ClassChunker< T >
- clear()
: TNL::Vector< T >, TNL::ByteBuffer, TNL::BitSet32
- clearAllPacketNotifies()
: TNL::NetConnection
- clearError()
: TNL::BitStream
- clearGhostInfo()
: TNL::GhostConnection
- clearMaskBits()
: TNL::NetObject
- clearPointCompression()
: TNL::BitStream
- clearSelection()
: Zap::EditorUserInterface
- clearStringBuffer()
: TNL::BitStream
- clientConnection
: Zap::ClientRef
- ClientGame()
: Zap::ClientGame
- ClientIdleControlMain
: Zap::GameObject
- ClientIdleControlReplay
: Zap::GameObject
- ClientIdleMainRemote
: Zap::GameObject
- clientPlayer
: TNLTest::TestGame
- ClientPuzzleManager()
: TNL::ClientPuzzleManager
- ClientRef()
: Zap::ClientRef
- clientRequestLoadout()
: Zap::GameType
- clipRenderLinesToPoly()
: Zap::Barrier
- CloakCheckRadius
: Zap::Ship
- CloakFadeTime
: Zap::Ship
- collapseDirtyList()
: TNL::NetObject
- collide()
: Zap::SoccerBallItem, Zap::Mine, Zap::GrenadeProjectile, Zap::MoveObject, Zap::PickupItem, Zap::Item, Zap::HuntersNexusObject, Zap::HuntersFlagItem, Zap::GoalZone, Zap::GameObject, Zap::FlagItem, Zap::ForceField, Zap::EngineeredObject, Zap::Barrier
- collided
: Zap::Projectile
- collisionPoint
: Zap::DamageInfo
- CollisionRadius
: Zap::Ship
- color
: Zap::EditorUserInterface::Team, Zap::GameType::Team
- Color()
: Zap::Color
- ColorAqua
: Zap::GameConnection
- ColorBlue
: Zap::GameConnection
- ColorCount
: Zap::GameConnection
- ColorGreen
: Zap::GameConnection
- ColorNuclearGreen
: Zap::GameConnection
- ColorRed
: Zap::GameConnection
- ColorWhite
: Zap::GameConnection
- ColorYellow
: Zap::GameConnection
- ColumnInfo()
: Zap::QueryServersUserInterface::ColumnInfo
- columns
: Zap::QueryServersUserInterface
- CommanderMapZoomTime
: Zap::ClientGame
- compact()
: TNL::Vector< T >
- compare_func
: TNL::Vector< T >
- compressBuffer()
: Zap::VoiceEncoder
- CompressedVelocityMax
: Zap::Projectile
- compressFrame()
: Zap::GSMVoiceEncoder, Zap::LPC10VoiceEncoder, Zap::VoiceEncoder
- computeClientIdentityToken()
: TNL::NetInterface
- computeCollisionResponseBarrier()
: Zap::MoveObject
- computeCollisionResponseMoveObject()
: Zap::MoveObject
- computeExtent()
: Zap::GoalZone, Zap::EngineeredObject
- computeMD5Hash()
: TNL::ByteBuffer
- computeMinSeperationTime()
: Zap::MoveObject
- computeNegotiatedRate()
: TNL::NetConnection
- computePlayerVisArea()
: Zap::ClientGame
- computeSelectionMinMax()
: Zap::EditorUserInterface
- computeSharedSecretKey()
: TNL::AsymmetricKey
- computeWorldObjectExtents()
: Zap::Game
- ComputingPuzzleSolution
: TNL::NetConnection
- connect()
: TNL::Socket, TNL::NetConnection
- ConnectAccept
: TNL::NetInterface
- connectAddress
: Zap::PasswordEntryUserInterface
- connectArranged()
: TNL::NetConnection
- ConnectChallengeRequest
: TNL::NetInterface
- ConnectChallengeResponse
: TNL::NetInterface
- Connected
: TNL::NetConnection
- connection
: TNL::GhostInfo
- ConnectionAdaptive
: TNL::NetConnection
- ConnectionMessageEvent
: TNL::GhostConnection
- ConnectionParameters()
: TNL::ConnectionParameters
- ConnectionRemoteAdaptive
: TNL::NetConnection
- ConnectionStringTable
: TNL::ConnectionStringTable, TNL::NetConnection
- ConnectionToClient
: TNL::NetConnection
- ConnectionToServer
: TNL::NetConnection
- connectionToServer
: TNLTest::TestNetInterface
- connectLocal()
: TNL::NetConnection
- ConnectReject
: TNL::NetInterface
- ConnectRejected
: TNL::NetConnection
- ConnectRequest
: TNL::NetInterface
- ConnectRetryCount
: TNL::NetInterface
- ConnectRetryTime
: TNL::NetInterface
- ConnectTimedOut
: TNL::NetConnection
- const_reference
: TNL::Vector< T >
- Constants
: Zap::Mine, Zap::GrenadeProjectile, Zap::ForceField, TNLTest::TestNetInterface
- construct()
: TNL::Vector< T >
- constructItem()
: Zap::EditorUserInterface
- contains()
: Zap::Rect
- continuePuzzleSolution()
: TNL::NetInterface
- controlMoveReplayComplete()
: Zap::Ship, Zap::GameObject
- controlObject
: Zap::ControlObjectConnection
- ControlObjectConnection()
: Zap::ControlObjectConnection
- controlObjectForClientKilled()
: Zap::RabbitGameType, Zap::HuntersGameType, Zap::GameType
- controlsRelative
: Zap::OptionsMenuUserInterface
- convertCanvasToLevelCoord()
: Zap::EditorUserInterface
- convertLevelToCanvasCoord()
: Zap::EditorUserInterface
- convertWindowToCanvasCoord()
: Zap::EditorUserInterface
- copyBuf
: Zap::CreditsScroller::ProjectInfo
- countSelectedItems()
: Zap::EditorUserInterface
- countSelectedVerts()
: Zap::EditorUserInterface
- countTeamPlayers()
: Zap::GameType
- create()
: TNL::NetConnectionRep, TNL::Object, TNL::NetClassRepInstance< T >, TNL::NetClassRep
- createLocalConnection()
: TNLTest::TestGame
- credits
: Zap::CreditsScroller
- Credits
: Zap::CreditsScroller
- CreditsFX()
: Zap::CreditsFX
- CreditSpace
: Zap::CreditsScroller
- CreditsScroller()
: Zap::CreditsScroller
- curBlock
: TNL::DataChunker
- curIndex
: TNL::DataChunker::DataBlock
- current
: Zap::UserInterface, TNL::LogType
- currPos
: Zap::CreditsScroller::CreditsInfo, Zap::CreditsScroller::ProjectInfo
- cursorPos
: Zap::TextEntryUserInterface
- cwnd
: TNL::NetConnection
- cycleLevel()
: Zap::ServerGame
- d
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>
- damageAmount
: Zap::ProjectileInfo, Zap::DamageInfo
- damageObject()
: Zap::SoccerBallItem, Zap::Ship, Zap::Mine, Zap::GrenadeProjectile, Zap::GameObject, Zap::EngineeredObject
- damageType
: Zap::DamageInfo
- damagingObject
: Zap::DamageInfo
- data
: TNL::Nonce, TNL::DataChunker::DataBlock
- DataBlock()
: TNL::DataChunker::DataBlock
- DataChunker()
: TNL::DataChunker
- DataPacket
: TNL::NetConnection
- DebugChecksum
: TNL::EventConnection
- DebugConstants
: TNL::EventConnection
- decBarrierWidth()
: Zap::EditorUserInterface
- decodeBase16()
: TNL::ByteBuffer
- decodeBase64()
: TNL::ByteBuffer
- decoder
: Zap::ClientRef
- decoderState
: Zap::GSMVoiceDecoder, Zap::LPC10VoiceDecoder
- decompressBuffer()
: Zap::VoiceDecoder
- decompressFrame()
: Zap::GSMVoiceDecoder, Zap::LPC10VoiceDecoder, Zap::VoiceDecoder
- decRef()
: TNL::StringPtr, TNL::StringTableEntry, TNL::RefObjectRef, TNL::Object
- decrypt()
: TNL::SymmetricCipher
- decryptAndCheckHash()
: TNL::BitStream
- dedicated
: Zap::QueryServersUserInterface::ServerRef
- DefaultBufferSize
: TNL::Socket, TNL::ByteBuffer
- DefaultFixedBandwidth
: TNL::NetConnection
- DefaultFixedSendPeriod
: TNL::NetConnection
- DefaultGameTime
: Zap::GameType
- DefaultGridSize
: Zap::Game
- DefaultNexusCapDelay
: Zap::HuntersGameType
- DefaultNexusReturnDelay
: Zap::HuntersGameType
- DefaultPingConstants
: TNL::NetConnection
- DefaultPingRetryCount
: TNL::NetConnection
- DefaultPingTimeout
: TNL::NetConnection
- DefaultTeamScoreLimit
: Zap::GameType
- delay
: Zap::Game::DeleteRef
- deleteLocalGhosts()
: TNL::GhostConnection
- deleteObject()
: Zap::GameObject
- deleteObjects()
: Zap::Game
- DeleteRef()
: Zap::Game::DeleteRef
- deleteSelection()
: Zap::EditorUserInterface
- depth
: Zap::VChatHelper::VChatNode
- dest
: Zap::Teleporter
- destroy()
: TNL::Vector< T >
- destroySelf()
: TNL::Object
- detachObject()
: TNL::GhostConnection
- didRecentlyChangeTeam()
: Zap::GoalZone
- difference_type
: TNL::Vector< T >
- DirAny
: TNL::NetEvent
- DirClientToServer
: TNL::NetEvent
- DirServerToClient
: TNL::NetEvent
- DirUnset
: TNL::NetEvent
- disableCollision()
: Zap::GameObject
- disconnect()
: TNL::NetInterface, TNL::NetConnection
- Disconnect
: TNL::NetInterface
- Disconnected
: TNL::NetConnection
- dismount()
: Zap::Item
- dispatch()
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>, TNL::FunctorDecl< T >, TNL::Functor
- dispatchNextCall()
: TNL::ThreadQueue
- dispatchResponseCalls()
: TNL::ThreadQueue
- displayMessage()
: Zap::GameUserInterface
- DisplayMessageTimeout
: Zap::GameUserInterface
- dK
: TNL::SymmetricCipher::Key
- doesAllowConnections()
: TNL::NetInterface
- doesGhostFrom()
: TNL::GhostConnection
- doesGhostTo()
: TNL::GhostConnection
- doSplash
: Zap::Teleporter
- dot()
: Zap::Point
- down
: Zap::Move
- dp0
: gsm_state
- drainEnergy
: Zap::ShipWeaponInfo
- drawCenteredString()
: Zap::UserInterface
- drawCenteredStringf()
: Zap::UserInterface
- drawStars()
: Zap::ClientGame
- drawString()
: Zap::UserInterface
- drawStringf()
: Zap::UserInterface
- dumbDownNormal()
: TNL::BitStream
- duplicateSelection()
: Zap::EditorUserInterface
- e
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>
- echoVoice
: Zap::OptionsMenuUserInterface
- editorEnabled
: Zap::EditorUserInterface
- EditorMenuUserInterface()
: Zap::EditorMenuUserInterface
- eK
: TNL::SymmetricCipher::Key
- elementCount
: TNL::VectorRep
- elementSize
: TNL::ClassChunker< T >
- emitMovementSparks()
: Zap::Ship
- emitShipExplosion()
: Zap::Ship
- empty()
: TNL::Vector< T >
- enableCollision()
: Zap::GameObject
- encodeBase16()
: TNL::ByteBuffer
- encodeBase64()
: TNL::ByteBuffer
- encoderState
: Zap::GSMVoiceEncoder, Zap::LPC10VoiceEncoder
- encrypt()
: TNL::SymmetricCipher
- end
: Zap::Barrier
- endBlock()
: TNL::Journal
- endPos
: TNLTest::Player
- EnergyBoostDrain
: Zap::Ship
- EnergyCloakDrain
: Zap::Ship
- EnergyCooldownThreshold
: Zap::Ship
- EnergyEngineerCost
: Zap::Ship
- EnergyMax
: Zap::Ship
- EnergyRechargeRate
: Zap::Ship
- EnergyRepairDrain
: Zap::Ship
- EnergySensorDrain
: Zap::Ship
- EnergyShieldDrain
: Zap::Ship
- EnergyShieldHitDrain
: Zap::Ship
- engineerBuildObject()
: Zap::Ship
- EngineeredObject()
: Zap::EngineeredObject
- enterLoadout()
: Zap::GameUserInterface
- enterVChat()
: Zap::GameUserInterface
- EntryBitSize
: TNL::ConnectionStringTable
- EntryCount
: TNL::ConnectionStringTable
- erase()
: TNL::Vector< T >
- erase_fast()
: TNL::Vector< T >
- error
: TNL::BitStream
- ErrorCode
: TNL::ClientPuzzleManager
- ErrorCodeCount
: TNL::ClientPuzzleManager
- EventConnection
: TNL::EventConnection, TNL::NetEvent
- EventDirection
: TNL::NetEvent
- eventList
: TNL::EventConnection::EventPacketNotify
- EventPacketNotify()
: TNL::EventConnection::EventPacketNotify
- exitInstructions()
: Zap::InstructionsUserInterface
- expand()
: Zap::Rect
- explode()
: Zap::GrenadeProjectile, Zap::Projectile, Zap::EngineeredObject
- exploded
: Zap::GrenadeProjectile
- ExplodedMask
: Zap::Projectile
- ExplodeMask
: Zap::GrenadeProjectile
- ExplosionFadeTime
: Zap::Ship
- ExplosionMask
: Zap::Ship
- extent
: Zap::GameObject
- f
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>
- fast
: gsm_state
- FieldDownTime
: Zap::ForceField
- fileName
: Zap::SFXProfile
- find()
: TNL::LogType
- findAndRemovePendingConnection()
: TNL::NetInterface
- findClientRef()
: Zap::GameType
- findConnection()
: TNL::NetInterface
- findFirstCollision()
: Zap::MoveObject
- findHitItemAndEdge()
: Zap::EditorUserInterface
- findHitVertex()
: Zap::EditorUserInterface
- findName()
: TNL::JournalBlockTypeToken
- findObjectLOS()
: Zap::GridDatabase, Zap::GameObject
- findObjects()
: Zap::GridDatabase, Zap::GameObject
- findPendingConnection()
: TNL::NetInterface
- findRepairTargets()
: Zap::Ship
- findSelectedIndex()
: Zap::QueryServersUserInterface
- fire
: Zap::Move
- fireDelay
: Zap::ShipWeaponInfo
- first()
: TNL::Vector< T >
- FirstFreeMask
: Zap::GrenadeProjectile, Zap::PickupItem, Zap::Item, Zap::HuntersFlagItem
- firstMoveIndex
: Zap::ControlObjectConnection
- firstUnsentMoveIndex
: Zap::ControlObjectConnection::GamePacketNotify
- FirstValidInfoPacketId
: TNL::NetInterface
- FirstValidSendEventSeq
: TNL::EventConnection
- FirstVoiceAudioSampleTime
: Zap::GameUserInterface::VoiceRecorder
- FlagCountMask
: Zap::HuntersFlagItem
- flagDropped()
: Zap::RabbitGameType, Zap::GameType, Zap::CTFGameType
- FlagItem()
: Zap::FlagItem
- flags
: TNL::GhostInfo
- Flags
: TNL::GhostInfo
- FlashCount
: Zap::GoalZone
- FlashDelay
: Zap::GoalZone
- flipSelectionHorizontal()
: Zap::EditorUserInterface
- flipSelectionVertical()
: Zap::EditorUserInterface
- Float()
: TNL::Float< bitCount >
- ForceField()
: Zap::ForceField
- ForceFieldProjector()
: Zap::ForceFieldProjector
- FPSAvgCount
: Zap::GameUserInterface
- free()
: TNL::ClassChunker< T >
- freeBlocks()
: TNL::ClassChunker< T >, TNL::DataChunker
- freeGhostInfo()
: TNL::GhostConnection
- freeListHead
: TNL::ClassChunker< T >
- front()
: TNL::Vector< T >
- fullGainDistance
: Zap::SFXProfile
- fullscreen
: Zap::OptionsMenuUserInterface
- FuncPtr
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>
- Functor()
: TNL::Functor
- FunctorDecl()
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>, TNL::FunctorDecl< T >
- fxList
: Zap::CreditsUserInterface
- FXTrail()
: Zap::FXTrail
- g
: Zap::Color, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>
- gainScale
: Zap::SFXProfile
- Game()
: Zap::Game
- game
: TNLTest::TestNetInterface, TNLTest::Building, TNLTest::Player
- GameConnection()
: Zap::GameConnection
- gameEnded()
: Zap::ServerGame
- GameMenuUserInterface()
: Zap::GameMenuUserInterface
- GameNetInterface()
: Zap::GameNetInterface
- GameObject()
: Zap::GameObject
- gameOverManGameOver()
: Zap::GameType
- GamePacketNotify()
: Zap::ControlObjectConnection::GamePacketNotify
- GamePingRequest
: TNLTest::TestNetInterface
- GamePingResponse
: TNLTest::TestNetInterface
- GameType()
: Zap::GameType
- GameUserInterface()
: Zap::GameUserInterface
- gClientList
: Zap::GameConnection
- get()
: TNL::ThreadStorage, TNL::Journal
- getActualPos()
: Zap::MoveObject, Zap::GameObject
- getActualVel()
: Zap::Projectile, Zap::MoveObject, Zap::GameObject
- getAimVector()
: Zap::Ship
- getAvgCompressedFrameSize()
: Zap::GSMVoiceDecoder, Zap::LPC10VoiceDecoder, Zap::VoiceDecoder
- getBitPosition()
: TNL::BitStream
- getBitSpaceAvailable()
: TNL::BitStream
- getBoundAddress()
: TNL::Socket
- getBounds()
: Zap::GameObject
- getBuffer()
: TNL::ByteBuffer
- getBufferSize()
: TNL::ByteBuffer
- getBytePosition()
: TNL::BitStream
- getBytePtr()
: TNL::BitStream
- getCenter()
: Zap::Rect
- getClass()
: TNL::NetClassRep
- getClassGroupCRC()
: TNL::NetClassRep
- getClassId()
: TNL::Object, TNL::NetClassRep
- getClassName()
: TNL::Object, TNL::NetClassRep
- getClassRep()
: TNL::Object
- getClassType()
: TNL::NetClassRep
- getClassVersion()
: TNL::NetClassRep
- getClientColor()
: Zap::GameType
- getClientList()
: Zap::GameConnection
- getClientName()
: Zap::GameConnection
- getClientRef()
: Zap::GameConnection
- getCollisionCircle()
: Zap::MoveObject, Zap::GameObject
- getCollisionPoly()
: Zap::HuntersNexusObject, Zap::GoalZone, Zap::GameObject, Zap::Turret, Zap::ForceFieldProjector, Zap::ForceField, Zap::Barrier
- getCommanderZoomFraction()
: Zap::ClientGame
- getConnectionList()
: TNL::NetInterface
- getConnectionParameters()
: TNL::NetConnection
- getConnectionState()
: TNL::NetConnection
- getConnectionToMaster()
: Zap::Game
- getConnectionToServer()
: Zap::ClientGame
- getControlCRC()
: Zap::ControlObjectConnection
- getControllingClient()
: Zap::GameObject
- getControlObject()
: Zap::ControlObjectConnection
- getCreationTime()
: Zap::GameObject
- getCurrent()
: Zap::Timer
- getCurrentDifficulty()
: TNL::ClientPuzzleManager
- getCurrentMode()
: TNL::Journal
- getCurrentMove()
: Zap::GameUserInterface, Zap::GameObject
- getCurrentNonce()
: TNL::ClientPuzzleManager
- getCurrentTime()
: Zap::Game, TNL::NetInterface
- getCurrentWritePacketNotify()
: TNL::NetConnection
- getDebugName()
: TNL::NetEvent
- getErrorBuffer()
: TNL::NetConnection
- getEventClassVersion()
: TNL::EventConnection
- getEventDirection()
: TNL::NetEvent
- getExtent()
: Zap::GameObject
- getExtents()
: Zap::Rect
- getFirstBoundInterfaceAddress()
: TNL::NetInterface
- getFlagCount()
: Zap::HuntersFlagItem
- getFraction()
: Zap::Timer
- getGame()
: Zap::GameObject
- getGameType()
: Zap::Game
- getGameTypeString()
: Zap::SoccerGameType, Zap::RabbitGameType, Zap::HuntersGameType, Zap::GameType, Zap::CTFGameType
- getGhostIndex()
: TNL::GhostConnection
- getGhostingSequence()
: TNL::GhostConnection
- getGridDatabase()
: Zap::Game
- getGridSize()
: Zap::Game
- getHashId()
: TNL::NetObject
- getHealth()
: Zap::Ship, Zap::GameObject, Zap::EngineeredObject
- getHostName()
: Zap::ServerGame
- getIndex()
: TNL::StringTableEntry
- getInitialRecvSequence()
: TNL::NetConnection
- getInitialSendSequence()
: TNL::NetConnection
- getInstructionString()
: Zap::SoccerGameType, Zap::RabbitGameType, Zap::HuntersGameType, Zap::GameType, Zap::CTFGameType
- getInterface()
: TNL::NetConnection
- getInterfaceAddresses()
: TNL::Socket
- getKeySize()
: TNL::AsymmetricKey
- getLastMove()
: Zap::GameObject
- getLastPos()
: Zap::FXTrail
- getLastSendSequence()
: TNL::NetConnection
- getLevelName()
: Zap::ServerGame
- getLinkedList()
: TNL::LogConsumer
- getLoadout()
: Zap::GameConnection
- getMask()
: TNL::BitSet32
- getMass()
: Zap::MoveObject
- getMaxCompressedFrameSize()
: Zap::GSMVoiceEncoder, Zap::LPC10VoiceEncoder, Zap::VoiceEncoder
- getMaxPlayers()
: Zap::ServerGame
- getMaxReadBitPosition()
: TNL::BitStream
- getMount()
: Zap::Item
- getNetAddress()
: TNL::NetConnection
- getNetAddressString()
: TNL::NetConnection
- getNetClassBitSize()
: TNL::NetClassRep
- getNetClassCount()
: TNL::NetClassRep
- getNetClassGroup()
: TNL::NetConnection
- getNetIndex()
: TNL::NetObject
- getNetInterface()
: Zap::Game
- getNext()
: TNL::LogConsumer
- getNextClient()
: Zap::GameConnection
- getNextSendSequence()
: TNL::NetConnection
- getObjectTypeMask()
: Zap::GameObject
- getOneWayTime()
: TNL::NetConnection
- getOwner()
: Zap::GameObject
- getPayload()
: TNL::Certificate
- getPlayerCount()
: Zap::ServerGame
- getPointer()
: TNL::SafePtr< T >, TNL::RefPtr< T >
- getPrecisionBits()
: TNL::SignedFloat< bitCount >, TNL::Float< bitCount >, TNL::SignedInt< bitCount >, TNL::Int< bitCount >
- getPrivateKey()
: TNL::AsymmetricKey
- getPublicKey()
: TNL::Certificate, TNL::AsymmetricKey
- getRadius()
: Zap::MoveObject
- getRandom()
: TNL::Nonce
- getReadStream()
: TNL::Journal
- getRemoteConnectionObject()
: TNL::NetConnection
- getRenderPos()
: Zap::MoveObject, Zap::GameObject
- getRenderSortValue()
: Zap::HuntersNexusObject, Zap::GoalZone, Zap::GameObject, Zap::ForceField, Zap::Barrier
- getRenderVel()
: Zap::Projectile, Zap::MoveObject, Zap::GameObject
- getRepopDelay()
: Zap::PickupItem
- getRoundTripTime()
: TNL::NetConnection
- getRPCDestConnection()
: TNL::NetObject
- getRPCSourceConnection()
: TNL::NetObject
- getSamplesPerFrame()
: Zap::GSMVoiceDecoder, Zap::GSMVoiceEncoder, Zap::LPC10VoiceDecoder, Zap::LPC10VoiceEncoder, Zap::VoiceDecoder, Zap::VoiceEncoder
- getScopeAlwaysList()
: Zap::Game
- getScopeObject()
: TNL::GhostConnection
- getSensorZoomFraction()
: Zap::Ship
- getShipColor()
: Zap::RabbitGameType, Zap::GameType
- getSocket()
: TNL::NetInterface
- getStorage()
: TNL::ThreadQueue
- getString()
: TNL::StringPtr, TNL::StringTableEntry, TNL::JournalBlockTypeToken
- getStringWidth()
: Zap::UserInterface
- getTeam()
: Zap::GameObject
- getTeamColor()
: Zap::GameType
- getTeamCount()
: Zap::Game
- getText()
: Zap::TextEntryUserInterface
- getUpdatePriority()
: Zap::GameObject, TNL::NetObject
- getValue()
: TNL::JournalBlockTypeToken
- getWriteStream()
: TNL::Journal
- getZone()
: Zap::Item
- ghost
: TNL::GhostConnection::GhostRef
- Ghostable
: TNL::NetObject
- GhostAlwaysObjectEvent
: TNL::NetObject
- GhostConnection
: TNL::GhostConnection, TNL::NetObject
- GhostConstants
: TNL::GhostConnection
- GhostCountBitSize
: TNL::GhostConnection
- GhostIdBitSize
: TNL::GhostConnection
- ghostInfoFlags
: TNL::GhostConnection::GhostRef
- Ghosting
: TNL::GhostInfo
- ghostList
: TNL::GhostConnection::GhostPacketNotify
- GhostLookupTableMask
: TNL::GhostConnection
- GhostLookupTableSize
: TNL::GhostConnection
- GhostLookupTableSizeShift
: TNL::GhostConnection
- GhostPacketNotify()
: TNL::GhostConnection::GhostPacketNotify
- ghostPushFreeToZero()
: TNL::GhostConnection
- ghostPushNonZero()
: TNL::GhostConnection
- ghostPushToZero()
: TNL::GhostConnection
- ghostPushZeroToFree()
: TNL::GhostConnection
- GlobalChat
: Zap::GameUserInterface
- GoalScore
: Zap::SoccerGameType
- GoalZone()
: Zap::GoalZone
- gotPingResponse()
: Zap::QueryServersUserInterface
- gotQueryResponse()
: Zap::QueryServersUserInterface
- GrenadeProjectile()
: Zap::GrenadeProjectile
- GridDatabase
: Zap::GridDatabase, Zap::GameObject
- GSMVoiceDecoder()
: Zap::GSMVoiceDecoder
- GSMVoiceEncoder()
: Zap::GSMVoiceEncoder
- Guaranteed
: TNL::NetEvent
- GuaranteedOrdered
: TNL::NetEvent
- GuaranteeType
: TNL::NetEvent
- h
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>
- handleArrangedConnectRequest()
: TNL::NetInterface
- handleCollision()
: Zap::Projectile
- handleConnectAccept()
: TNL::NetInterface
- handleConnectChallengeRequest()
: TNL::NetInterface
- handleConnectChallengeResponse()
: TNL::NetInterface
- handleConnectionError()
: TNL::NetInterface
- handleConnectReject()
: TNL::NetInterface
- handleConnectRequest()
: TNL::NetInterface
- handleDisconnect()
: TNL::NetInterface
- handleInfoPacket()
: Zap::GameNetInterface, TNLTest::TestNetInterface, TNL::NetInterface
- handleNotify()
: TNL::NetConnection
- handlePunch()
: TNL::NetInterface
- hasEngineeringModule()
: Zap::Ship
- hasExploded
: Zap::Ship
- hash()
: TNL::Address
- hashAndEncrypt()
: TNL::BitStream
- hashAndSign()
: TNL::AsymmetricKey
- hasPrivateKey()
: TNL::AsymmetricKey
- hasUnackedSentPackets()
: TNL::NetConnection
- hasValidControlObject()
: Zap::ClientGame
- HeaderConstants
: TNL::NetConnection
- HealthMask
: Zap::Ship, Zap::EngineeredObject
- highSendIndex
: Zap::ControlObjectConnection
- horizMargin
: Zap::UserInterface
- HuntersFlagItem()
: Zap::HuntersFlagItem
- HuntersGameType()
: Zap::HuntersGameType
- HuntersMsgGameOverTie
: Zap::HuntersGameType
- HuntersMsgGameOverWin
: Zap::HuntersGameType
- HuntersMsgScore
: Zap::HuntersGameType
- HuntersMsgYardSale
: Zap::HuntersGameType
- HuntersNexusObject()
: Zap::HuntersNexusObject
- i
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>
- id
: Zap::QueryServersUserInterface::ServerRef
- identityToken
: Zap::QueryServersUserInterface::ServerRef
- idle()
: Zap::QueryServersUserInterface, Zap::TextEntryUserInterface, Zap::GameUserInterface, Zap::GameUserInterface::VoiceRecorder, Zap::EditorUserInterface, Zap::CreditsUserInterface, Zap::UserInterface, Zap::Teleporter, Zap::SoccerBallItem, Zap::Ship, Zap::RabbitGameType, Zap::VChatHelper, Zap::Mine, Zap::GrenadeProjectile, Zap::Projectile, Zap::LoadoutHelper, Zap::PickupItem, Zap::Item, Zap::HuntersGameType, Zap::GoalZone, Zap::GameType, Zap::GameObject, Zap::ClientGame, Zap::ServerGame, Zap::Game, Zap::Turret, Zap::ForceField
- IdleCallPath
: Zap::GameObject
- impactSound
: Zap::ProjectileInfo
- impulseVector
: Zap::DamageInfo
- Inactive
: TNL::Journal
- incBarrierWidth()
: Zap::EditorUserInterface
- incRef()
: TNL::StringTableEntry, TNL::RefObjectRef, TNL::Object
- increment()
: TNL::Semaphore
- index
: Zap::EditorUserInterface::WorldItem, TNL::GhostInfo, TNL::ConnectionStringTable::Entry
- init()
: Zap::SFXObject
- initialize()
: TNL::NetClassRep
- InitialMask
: Zap::Ship, Zap::Projectile, Zap::Item, Zap::GoalZone, Zap::ForceField, Zap::EngineeredObject, TNLTest::Building, TNLTest::Player
- initialPos
: Zap::SoccerBallItem, Zap::FlagItem
- InitialPuzzleDifficulty
: TNL::ClientPuzzleManager
- initLevelFromFile()
: Zap::LevelLoader
- InitMask
: Zap::Teleporter
- InnerBlastRadius
: Zap::Mine
- InScope
: TNL::GhostInfo
- insert()
: TNL::Vector< T >
- Int()
: TNL::Int< bitCount >
- interp()
: Zap::Color
- InterpAcceleration
: Zap::MoveObject
- InterpMaxVelocity
: Zap::MoveObject
- intersects()
: Zap::Rect
- InvalidClientNonce
: TNL::ClientPuzzleManager
- InvalidPacketType
: TNL::NetConnection
- InvalidPuzzleDifficulty
: TNL::ClientPuzzleManager
- InvalidSendEventSeq
: TNL::EventConnection
- InvalidServerNonce
: TNL::ClientPuzzleManager
- InvalidSolution
: TNL::ClientPuzzleManager
- invisible
: Zap::FXTrail::TrailNode
- isActive()
: Zap::CreditsFX
- isAdaptive()
: TNL::NetConnection
- isAdmin()
: Zap::GameConnection
- isAtHome()
: Zap::FlagItem
- isBoostActive()
: Zap::Ship
- isCloakActive()
: Zap::Ship
- isCollisionEnabled()
: Zap::GameObject
- isConnectedToServer()
: Zap::ClientGame
- isConnectionToClient()
: TNL::NetConnection
- isConnectionToServer()
: TNL::NetConnection
- isControlled()
: Zap::GameObject
- isDataToTransmit()
: Zap::ControlObjectConnection, TNLTest::TestConnection, TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection
- isDestroyed()
: Zap::Ship, Zap::GameObject, Zap::EngineeredObject
- isEnabled
: Zap::EngineeredObject, TNL::LogType
- isEngineerActive()
: Zap::Ship
- isEqualAddress()
: TNL::Address
- isEqualMove()
: Zap::Move
- isEstablished()
: TNL::NetConnection
- isFlashing()
: Zap::GoalZone
- isFromMaster
: Zap::QueryServersUserInterface::ServerRef
- isFull()
: Zap::ServerGame, TNL::BitStream
- isGhost()
: TNL::NetObject
- IsGhost
: TNL::NetObject
- isGhostable()
: TNL::NetObject
- isGhostAvailable()
: TNL::GhostConnection
- isGhosting()
: TNL::GhostConnection
- isHostBanned()
: Zap::GameNetInterface
- isInCommanderMap()
: Zap::GameConnection
- isInDatabase()
: Zap::GameObject
- isInEntrypoint()
: TNL::Journal
- isInitialUpdate()
: TNL::NetObject
- isInitiator()
: TNL::NetConnection
- isLocalConnection()
: TNL::NetConnection
- isLooping
: Zap::SFXProfile
- isMainThread()
: TNL::ThreadQueue
- isMounted()
: Zap::Item
- isNetworkConnection()
: TNL::NetConnection
- isNotNull()
: TNL::StringTableEntry
- isNull()
: TNL::StringTableEntry, TNL::SafePtr< T >, TNL::RefPtr< T >
- isPlaying()
: Zap::SFXObject
- isRelative
: Zap::SFXProfile
- isRepairActive()
: Zap::Ship
- isScopeLocal()
: TNL::NetObject
- isSensorActive()
: Zap::Ship
- isServer
: Zap::ClientGame, Zap::ServerGame, Zap::Game, TNLTest::TestGame, TNLTest::TestNetInterface
- isShieldActive()
: Zap::Ship
- issueChat()
: Zap::GameUserInterface
- isValid()
: TNL::Socket, TNL::StringTableEntry, TNL::SafePtr< T >, TNL::RefPtr< T >, TNL::Certificate, TNL::BitStream, TNL::AsymmetricKey
- isVersionBorderCount()
: TNL::NetClassRep
- isVisible()
: Zap::PickupItem
- Item()
: Zap::Item
- j
: gsm_state, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>
- jobBuf
: Zap::CreditsScroller::CreditsInfo
- Journal()
: TNL::Journal
- JournalBlockTypeToken()
: TNL::JournalBlockTypeToken
- JournalEntryRecord()
: TNL::JournalEntryRecord
- JournalToken()
: TNL::JournalToken
- joystickType
: Zap::OptionsMenuUserInterface
- mAckMask
: TNL::NetConnection
- mActiveWeapon
: Zap::Ship
- MainMenuUserInterface()
: Zap::MainMenuUserInterface
- mAllowConnections
: TNL::NetInterface
- mAnchorNormal
: Zap::EngineeredObject
- mAnchorPoint
: Zap::EngineeredObject
- mArmed
: Zap::Mine
- mArrangedSecret
: TNL::ConnectionParameters
- mArray
: TNL::Vector< T >
- mArraySize
: TNL::Vector< T >
- mask
: TNL::GhostConnection::GhostRef
- MaskBits
: Zap::Ship, Zap::PickupItem, Zap::Item, Zap::HuntersFlagItem, Zap::EngineeredObject, TNLTest::Building, TNLTest::Player
- mass
: Zap::Ship
- MasterServerConnectAttemptDelay
: Zap::Game
- MasterServerConnection()
: Zap::MasterServerConnection
- MasterServerInterfaceVersion
: MasterServerInterface
- max
: Zap::Rect
- MaxAckByteCount
: TNL::NetConnection
- MaxAckMaskSize
: TNL::NetConnection
- MaxControlObjectInterpDistance
: Zap::Ship
- MaxCreditLen
: Zap::CreditsScroller
- MaxDetectionThreshold
: Zap::GameUserInterface::VoiceRecorder
- MaxEngineerDistance
: Zap::Ship
- MaxFixedBandwidth
: TNL::NetConnection
- MaxFixedSendPeriod
: TNL::NetConnection
- MaxGhostCount
: TNL::GhostConnection
- MaxHashTableSize
: TNL::ClientPuzzleManager::NonceTable
- MaxMoveTime
: Zap::Move
- MaxMoveTimeCredit
: Zap::ControlObjectConnection
- MaxNetFlagBit
: TNL::NetObject
- MaxPacketWindowSize
: TNL::NetConnection
- MaxPacketWindowSizeShift
: TNL::NetConnection
- MaxPayloadSize
: TNL::Certificate
- MaxPendingMoves
: Zap::ControlObjectConnection
- MaxPendingPings
: Zap::QueryServersUserInterface
- MaxPendingQueries
: Zap::QueryServersUserInterface
- MaxPing
: Zap::GameType
- maxPlayers
: Zap::QueryServersUserInterface::ServerRef
- MaxPoints
: Zap::GoalZone
- MaxPuzzleDifficulty
: TNL::ClientPuzzleManager
- maxReadBitNum
: TNL::BitStream
- maxRecvBandwidth
: TNL::NetConnection::NetRate
- maxSendBandwidth
: TNL::NetConnection::NetRate
- MaxServerNameLen
: Zap::QueryServersUserInterface
- MaxSolutionComputeFragment
: TNL::ClientPuzzleManager
- MaxTextLen
: Zap::TextEntryUserInterface
- MaxVelocity
: Zap::Ship
- maxWriteBitNum
: TNL::BitStream
- mBall
: Zap::SoccerGameType
- mBanList
: Zap::GameNetInterface
- mBarrierChangeIndex
: Zap::Barrier
- mBarriers
: Zap::GameType
- mBits
: TNL::BitSet32
- mBlinkTimer
: Zap::TextEntryUserInterface
- mBlockIndex
: TNL::Journal
- mBlockType
: TNL::JournalToken
- mBreakBlockIndex
: TNL::Journal
- mBuckets
: Zap::GridDatabase
- mBufSize
: TNL::ByteBuffer
- mCanNexusCap
: Zap::HuntersGameType
- mCanRemoteCreate
: TNL::NetConnectionRep
- mCaptureGain
: Zap::SFXObject
- mCertificate
: TNL::NetInterface, TNL::ConnectionParameters
- mChatBlink
: Zap::GameUserInterface
- mChatBuffer
: Zap::GameUserInterface
- mChatCursorPos
: Zap::GameUserInterface
- mChatLastBlinkTime
: Zap::GameUserInterface
- mChatTree
: Zap::VChatHelper
- mChunker
: Zap::GridDatabase, TNL::ClientPuzzleManager::NonceTable
- mClassCRC
: TNL::NetClassRep
- mClassGroupMask
: TNL::NetClassRep
- mClassId
: TNL::NetClassRep
- mClassLinkList
: TNL::NetClassRep
- mClassName
: TNL::NetClassRep
- mClassRep
: TNL::NetConnectionRep
- mClassTable
: TNL::NetClassRep
- mClassType
: TNL::NetClassRep
- mClassVersion
: TNL::NetClassRep
- mClientIdentity
: TNL::ConnectionParameters
- mClientList
: Zap::GameType
- mClientName
: Zap::GameConnection
- mClientRef
: Zap::GameConnection
- mCloakTimer
: Zap::Ship
- mCommanderZoomDelta
: Zap::ClientGame
- mCompressPoint
: TNL::BitStream
- mCompressPointsRelative
: Zap::ControlObjectConnection
- mCompressRelative
: TNL::BitStream
- mConnectionHashTable
: TNL::NetInterface
- mConnectionList
: TNL::NetInterface
- mConnectionParameters
: TNL::NetConnection
- mConnectionState
: TNL::NetConnection
- mConnectionToMaster
: Zap::Game
- mConnectionToServer
: Zap::ClientGame
- mConnectLastSendTime
: TNL::NetConnection
- mConnectSendCount
: TNL::NetConnection
- mControllingClient
: Zap::GameObject
- mCooldown
: Zap::Ship
- mCounter
: TNL::SymmetricCipher
- mCreatingPoly
: Zap::EditorUserInterface
- mCreationTime
: Zap::GameObject
- mCurNode
: Zap::VChatHelper
- mCurPage
: Zap::InstructionsUserInterface
- mCurrentAngle
: Zap::Turret
- mCurrentChatType
: Zap::GameUserInterface
- mCurrentCounter
: Zap::Timer
- mCurrentDifficulty
: TNL::ClientPuzzleManager
- mCurrentIndex
: Zap::LoadoutHelper
- mCurrentLevelIndex
: Zap::ServerGame
- mCurrentMode
: Zap::GameUserInterface, TNL::Journal
- mCurrentMove
: Zap::GameUserInterface, Zap::GameObject
- mCurrentNonce
: TNL::ClientPuzzleManager
- mCurrentNonceTable
: TNL::ClientPuzzleManager
- mCurrentOffset
: Zap::EditorUserInterface
- mCurrentPacketSendPeriod
: TNL::NetConnection
- mCurrentPacketSendSize
: TNL::NetConnection
- mCurrentQueryId
: Zap::MasterServerConnection
- mCurrentScale
: Zap::EditorUserInterface
- mCurrentTeam
: Zap::EditorUserInterface
- mCurrentTime
: Zap::Game, TNL::NetInterface
- mDatabase
: Zap::Game
- mDataPtr
: TNL::ByteBuffer
- mDebugObjectSizes
: TNL::ConnectionParameters
- mDestObject
: TNL::NetObjectRPCEvent
- mDirtyList
: TNL::NetObject
- mDirtyMaskBits
: TNL::NetObject
- mDisableCollisionCount
: Zap::GameObject
- mDisplayMessage
: Zap::GameUserInterface
- mDisplayMessageColor
: Zap::GameUserInterface
- mDisplayMessageTimer
: Zap::GameUserInterface
- mDown
: Zap::EditorUserInterface
- mDownTimer
: Zap::ForceField
- mDragSelecting
: Zap::EditorUserInterface
- mDropFreq
: Zap::FXTrail
- mEditFileName
: Zap::EditorUserInterface
- mElementCount
: TNL::Vector< T >
- member_type
: Zap::Point
- memSize()
: TNL::Vector< T >
- mEnd
: Zap::ForceField
- mEnergy
: Zap::Ship
- mEntryIndex
: TNL::JournalEntryRecord
- mEntryTable
: TNL::ConnectionStringTable
- mEntryVector
: TNL::JournalEntryRecord
- menuFooter
: Zap::MenuUserInterface
- MenuItem()
: Zap::MenuItem
- menuItems
: Zap::MenuUserInterface
- menuSubTitle
: Zap::MenuUserInterface
- MenuTimeout
: Zap::VChatHelper, Zap::LoadoutHelper
- menuTitle
: Zap::MenuUserInterface
- MenuUserInterface()
: Zap::MenuUserInterface
- mErrorBuffer
: TNL::NetConnection
- MessageColors
: Zap::GameConnection
- MessageDisplayCount
: Zap::GameUserInterface
- MessageSignatureBytes
: TNL::NetConnection
- MethodArgList
: TNL::ByteBuffer
- mEvent
: TNL::EventConnection::EventNote
- mEventClassBitSize
: TNL::EventConnection
- mEventClassCount
: TNL::EventConnection
- mEventClassVersion
: TNL::EventConnection
- mEventDirection
: TNL::NetEvent
- mEventNoteChunker
: TNL::EventConnection
- mField
: Zap::ForceFieldProjector
- mFieldUp
: Zap::ForceField
- mFireTimer
: Zap::Ship, Zap::Turret
- mFirstObjectRef
: TNL::NetObject, TNL::Object
- mFlagCount
: Zap::HuntersFlagItem
- mFlagReturnTimer
: Zap::RabbitGameType
- mFlags
: Zap::CTFGameType
- mFlagScoreTimer
: Zap::RabbitGameType
- mFlashCount
: Zap::GoalZone
- mFlashTimer
: Zap::GoalZone
- mFPSVisible
: Zap::GameUserInterface
- mFrameIndex
: Zap::GameUserInterface
- mFromController
: Zap::VChatHelper, Zap::LoadoutHelper
- mFunctionName
: TNL::JournalEntryRecord
- mFunctor
: TNL::RPCEvent, TNL::JournalEntryRecord
- mGain
: Zap::SFXObject
- mGame
: Zap::GameObject, Zap::GameNetInterface
- mGameObjects
: Zap::Game
- mGameOver
: Zap::GameType
- mGameTimer
: Zap::GameType
- mGameTimeUpdateTimer
: Zap::GameType
- mGameType
: Zap::GameMenuUserInterface, Zap::EditorUserInterface, Zap::Game
- mGameTypeArgs
: Zap::EditorUserInterface
- mGhostArray
: TNL::GhostConnection
- mGhostFreeIndex
: TNL::GhostConnection
- mGhosting
: TNL::GhostConnection
- mGhostingSequence
: TNL::GhostConnection
- mGhostLookupTable
: TNL::GhostConnection
- mGhostRefs
: TNL::GhostConnection
- mGhostZeroUpdateIndex
: TNL::GhostConnection
- mGoals
: Zap::SoccerGameType
- mGotControlUpdate
: Zap::GameUserInterface
- mGridSize
: Zap::EditorUserInterface, Zap::Game
- mGuaranteeType
: TNL::NetEvent
- mHashNext
: TNL::ClientPuzzleManager::NonceTable::Entry
- mHashTable
: TNL::ConnectionStringTable, TNL::ClientPuzzleManager::NonceTable
- mHashTableSize
: TNL::ClientPuzzleManager::NonceTable
- mHasPrivateKey
: TNL::AsymmetricKey
- mHead
: Zap::FXTrail
- mHealth
: Zap::Ship, Zap::EngineeredObject
- mHighestAckedSendTime
: TNL::NetConnection
- mHighestAckedSeq
: TNL::NetConnection
- mHostName
: Zap::ServerGame
- mIdleTimeDelta
: Zap::GameUserInterface
- mIdleTimer
: Zap::VChatHelper, Zap::LoadoutHelper
- min
: Zap::Rect
- mIn
: Zap::EditorUserInterface
- mInCommanderMap
: Zap::GameConnection, Zap::ClientGame
- mInDatabase
: Zap::GameObject
- mIndex
: Zap::MenuItem, TNL::StringTableEntry
- Mine()
: Zap::Mine
- minEnergy
: Zap::ShipWeaponInfo
- MinHashTableSize
: TNL::ClientPuzzleManager::NonceTable
- mInitialBuffer
: Zap::SFXObject
- mInitialized
: TNL::NetClassRep, TNL::JournalBlockTypeToken
- mInitialRecvSeq
: TNL::NetConnection
- mInitialSendSeq
: TNL::NetConnection
- mInitialUpdateBitsUsed
: TNL::NetClassRep
- mInitialUpdateCount
: TNL::NetClassRep
- mInitVector
: TNL::SymmetricCipher, TNL::ConnectionParameters
- minPacketRecvPeriod
: TNL::NetConnection::NetRate
- minPacketSendPeriod
: TNL::NetConnection::NetRate
- mInScoreboardMode
: Zap::GameUserInterface
- mInsideEntrypoint
: TNL::Journal
- mInterface
: TNL::NetConnection
- mInterpolating
: Zap::MoveObject
- mIsAdmin
: Zap::GameConnection
- mIsArranged
: TNL::ConnectionParameters
- mIsCollideable
: Zap::Item
- mIsDestroyed
: Zap::EngineeredObject
- mIsGameServer
: Zap::MasterServerConnection
- mIsInitialUpdate
: TNL::NetObject
- mIsInitiator
: TNL::ConnectionParameters
- mIsLocal
: TNL::ConnectionParameters
- mIsMounted
: Zap::Item
- mIsValid
: TNL::Certificate, TNL::AsymmetricKey
- mIsVisible
: Zap::PickupItem
- mItems
: Zap::EditorUserInterface
- mItemsOfInterest
: Zap::GameType
- mJournal
: TNL::Journal
- mJournalFile
: TNL::Journal
- mKeyData
: TNL::AsymmetricKey
- mKeySize
: TNL::AsymmetricKey
- mLastAckedEventSeq
: TNL::EventConnection
- mLastAckTime
: TNL::NetConnection
- mLastBarrierChangeIndex
: Zap::Barrier
- mLastClientControlCRC
: Zap::ControlObjectConnection
- mLastMove
: Zap::GameObject
- mLastNonce
: TNL::ClientPuzzleManager
- mLastNonceTable
: TNL::ClientPuzzleManager
- mLastPacketRecvTime
: TNL::NetConnection
- mLastPingSendTime
: TNL::NetConnection
- mLastQueryId
: Zap::GameObject
- mLastRecvAckAck
: TNL::NetConnection
- mLastSendSeq
: TNL::NetConnection
- mLastSeqRecvd
: TNL::NetConnection
- mLastSeqRecvdAck
: TNL::NetConnection
- mLastSeqRecvdAtSend
: TNL::NetConnection
- mLastTickTime
: TNL::ClientPuzzleManager
- mLastTimeoutCheckTime
: TNL::NetInterface
- mLastTrailPoint
: Zap::Ship
- mLastUpdateTime
: TNL::NetConnection, TNL::ClientPuzzleManager
- mLeft
: Zap::EditorUserInterface
- mLength
: Zap::FXTrail
- mLevelDescription
: Zap::GameType
- mLevelInfoDisplayTimer
: Zap::GameType
- mLevelList
: Zap::ServerGame
- mLevelName
: Zap::GameType
- mLevelNames
: Zap::GameConnection, Zap::ServerGame
- mLevelSwitchTimer
: Zap::ServerGame
- mLevelTypes
: Zap::GameConnection, Zap::ServerGame
- mLinkedList
: TNL::NetConnectionRep, TNL::LogConsumer
- mList
: TNL::JournalBlockTypeToken
- mListenerPosition
: Zap::SFXObject
- mListenerVelocity
: Zap::SFXObject
- mLoadout
: Zap::GameUserInterface, Zap::GameConnection
- mLocalGhosts
: TNL::GhostConnection
- mLocalRate
: TNL::NetConnection
- mLocalRateChanged
: TNL::NetConnection
- mLock
: TNL::ThreadQueue
- mLRUHead
: TNL::ConnectionStringTable
- mLRUTail
: TNL::ConnectionStringTable
- mMass
: Zap::MoveObject
- mMaxAudioSample
: Zap::GameUserInterface::VoiceRecorder
- mMaxDistance
: Zap::SFXObject
- mMaxForGain
: Zap::GameUserInterface::VoiceRecorder
- mMaxPlayers
: Zap::ServerGame
- mModule
: Zap::Ship, Zap::LoadoutHelper
- mModuleActive
: Zap::Ship
- mModuleSound
: Zap::Ship
- mMount
: Zap::Item
- mMountedItems
: Zap::Ship
- mMouseDownPos
: Zap::EditorUserInterface
- mMousePoint
: Zap::GameUserInterface
- mMousePos
: Zap::EditorUserInterface
- mMoveState
: Zap::MoveObject
- mMoveTimeCredit
: Zap::ControlObjectConnection
- mMutex
: TNL::Mutex
- mNetAddress
: TNL::NetConnection
- mNetClassBitSize
: TNL::NetClassRep
- mNetFlags
: TNL::NetObject
- mNetIndex
: TNL::NetObject
- mNetInterface
: Zap::Game
- mNewItem
: Zap::EditorUserInterface
- mNext
: Zap::FXTrail, Zap::GameConnection, TNL::NetConnectionRep, TNL::JournalBlockTypeToken, TNL::JournalEntryRecord
- mNextClass
: TNL::NetClassRep
- mNextConsumer
: TNL::LogConsumer
- mNextDirtyList
: TNL::NetObject
- mNextEvent
: TNL::EventConnection::EventNote
- mNextMasterTryTime
: Zap::Game
- mNextObjectRef
: TNL::SafeObjectRef
- mNextRecvEventSeq
: TNL::EventConnection
- mNextSendEventSeq
: TNL::EventConnection
- mNexus
: Zap::HuntersGameType
- mNexusCapDelay
: Zap::HuntersGameType
- mNexusCapTimer
: Zap::HuntersGameType
- mNexusReturnDelay
: Zap::HuntersGameType
- mNexusReturnTimer
: Zap::HuntersGameType
- mNodes
: Zap::FXTrail
- mNonce
: Zap::QueryServersUserInterface, TNL::ConnectionParameters, TNL::ClientPuzzleManager::NonceTable::Entry
- mNotifyEventList
: TNL::EventConnection
- mNotifyQueueHead
: TNL::NetConnection
- mNotifyQueueTail
: TNL::NetConnection
- mObject
: TNL::SafeObjectRef, TNL::RefObjectRef
- mObjectTypeMask
: Zap::GameObject
- Mode
: Zap::GameUserInterface, TNL::Journal
- module
: Zap::Move
- mOriginalItems
: Zap::EditorUserInterface
- mOriginalTeam
: Zap::EngineeredObject
- motd
: Zap::MainMenuUserInterface
- motdArriveTime
: Zap::MainMenuUserInterface
- MountMask
: Zap::Item
- mountToShip()
: Zap::Item
- mOut
: Zap::EditorUserInterface
- move()
: Zap::MoveObject
- Move()
: Zap::Move
- MoveMask
: Zap::Ship
- moveMyPlayerTo()
: TNLTest::TestGame
- MoveObject()
: Zap::MoveObject
- MoveStateCount
: Zap::MoveObject
- mOwner
: Zap::GameObject, Zap::EngineeredObject
- mOwnerConnection
: Zap::Mine
- mOwningConnection
: TNL::NetObject
- mOwnsMemory
: TNL::ByteBuffer
- mp
: gsm_state
- mPad
: TNL::SymmetricCipher
- mPadLen
: TNL::SymmetricCipher
- mParent
: TNL::ConnectionStringTable
- mPartialUpdateBitsUsed
: TNL::NetClassRep
- mPartialUpdateCount
: TNL::NetClassRep
- mPayload
: TNL::Certificate
- mPendingConnections
: TNL::NetInterface
- mPendingDeleteObjects
: Zap::Game
- mPeriod
: Zap::Timer
- mPingRetryCount
: TNL::NetConnection
- mPingSendCount
: TNL::NetConnection
- mPingTimeout
: TNL::NetConnection
- mPingTimes
: Zap::GameType
- mPlatformSocket
: TNL::Socket
- mPlayerCount
: Zap::ServerGame
- mPlayerName
: Zap::Ship
- mPolyBounds
: Zap::GoalZone
- mPosition
: Zap::SFXObject
- mPossibleAddresses
: TNL::ConnectionParameters
- mPrev
: Zap::GameConnection
- mPrevConsumer
: TNL::LogConsumer
- mPrevDirtyList
: TNL::NetObject
- mPrevObjectRef
: TNL::SafeObjectRef
- mPriority
: Zap::SFXObject
- mPrivateKey
: TNL::NetInterface, TNL::ConnectionParameters, TNL::AsymmetricKey
- mProfile
: Zap::SFXObject
- mProjectInfo
: Zap::CreditsScroller
- mPublicKey
: TNL::ConnectionParameters, TNL::Certificate, TNL::AsymmetricKey
- mPuzzleDifficulty
: TNL::ConnectionParameters
- mPuzzleManager
: TNL::NetInterface
- mPuzzleRetried
: TNL::ConnectionParameters
- mPuzzleSolution
: TNL::ConnectionParameters
- mQueryId
: Zap::GridDatabase
- mRabbitFlag
: Zap::RabbitGameType
- mRadius
: Zap::MoveObject
- mRandomHashData
: TNL::NetInterface
- mReadBreakBitPos
: TNL::Journal
- mReadStream
: TNL::Journal
- mRecordingAudio
: Zap::GameUserInterface::VoiceRecorder
- mRefCount
: TNL::StringData, TNL::Object
- mRemoteConnection
: TNL::NetConnection
- mRemoteRate
: TNL::NetConnection
- mRemoteStringTable
: TNL::ConnectionStringTable
- mRenderLineSegments
: Zap::Barrier
- mRepairTargets
: Zap::Ship
- mRepopTimer
: Zap::PickupItem
- mRequestCertificate
: TNL::ConnectionParameters
- mRequestKeyExchange
: TNL::ConnectionParameters
- mRequiresKeyExchange
: TNL::NetInterface
- mResource
: Zap::EngineeredObject
- mResponseCalls
: TNL::ThreadQueue
- mReturnValue
: TNL::Thread
- mRight
: Zap::EditorUserInterface
- mRoundTripTime
: TNL::NetConnection
- mRPCDestConnection
: TNL::NetObject
- mRPCDirection
: TNL::NetObjectRPCEvent
- mRPCSourceConnection
: TNL::NetObject
- mScanTimer
: Zap::Mine
- mScopeAlwaysList
: Zap::Game
- mScopeObject
: TNL::GhostConnection
- mScoping
: TNL::GhostConnection
- mScoreboardUpdateTimer
: Zap::GameType
- mScores
: Zap::GameType
- mSemaphore
: TNL::ThreadQueue, TNL::Semaphore
- mSendDelayCredit
: TNL::NetConnection
- mSendEventQueueHead
: TNL::EventConnection
- mSendEventQueueTail
: TNL::EventConnection
- mSendHomeTimer
: Zap::SoccerBallItem
- mSendPacketList
: TNL::NetInterface
- mSensorStartTime
: Zap::Ship
- mSensorZoomTimer
: Zap::Ship
- mSeqCount
: TNL::EventConnection::EventNote
- mServerNonce
: TNL::ConnectionParameters
- mServerObject
: TNL::NetObject
- mServerPosition
: Zap::ControlObjectConnection
- mSFXIndex
: Zap::SFXObject
- msg
: Zap::VChatHelper::VChatNode
- mSharedSecret
: TNL::ConnectionParameters
- mShooter
: Zap::Projectile
- mSignature
: TNL::Certificate
- mSignatureByteSize
: TNL::Certificate
- mSimulatedLatency
: TNL::NetConnection
- mSimulatedPacketLoss
: TNL::NetConnection
- mSocket
: TNL::NetInterface
- mSourceIndex
: Zap::SFXObject
- mSparkElapsed
: Zap::Ship
- msr
: gsm_state
- mStars
: Zap::ClientGame
- mStart
: Zap::ForceField
- mStorage
: TNL::ThreadQueue
- mString
: TNL::StringPtr, TNL::JournalBlockTypeToken
- mStringBuffer
: TNL::BitStream
- mStringData
: TNL::StringData
- mStringTable
: TNL::NetConnection, TNL::BitStream
- mSymmetricCipher
: TNL::NetConnection
- mSymmetricKey
: TNL::SymmetricCipher, TNL::ConnectionParameters
- mTeam
: Zap::GameObject
- mTeamColor
: Zap::EngineeredObject
- mTeams
: Zap::EditorUserInterface, Zap::GameType
- mTeamScoreLimit
: Zap::GameType
- mText
: Zap::MenuItem
- mThread
: TNL::Thread
- mThreadCalls
: TNL::ThreadQueue
- mThreadKey
: TNL::ThreadStorage
- mThreadQueue
: TNL::ThreadQueue::ThreadQueueThread
- mThreads
: TNL::ThreadQueue
- mTime
: Zap::Teleporter
- mTimeRemaining
: Zap::Projectile
- mTotalSize
: Zap::CreditsScroller
- mTrail
: Zap::Ship
- mTransformedMove
: Zap::GameUserInterface
- mTransportProtocol
: TNL::Socket
- mType
: Zap::Projectile
- mTypeFlags
: TNL::NetConnection
- mTypeSelectDone
: Zap::LevelMenuUserInterface
- mUnknownItems
: Zap::EditorUserInterface
- mUnorderedSendEventQueueHead
: TNL::EventConnection
- mUnorderedSendEventQueueTail
: TNL::EventConnection
- mUnusedAudio
: Zap::GameUserInterface::VoiceRecorder
- mUp
: Zap::EditorUserInterface
- mUsingCrypto
: TNL::ConnectionParameters
- Mutex()
: TNL::Mutex
- mValue
: TNL::JournalBlockTypeToken
- mVChat
: Zap::GameUserInterface
- mVelocity
: Zap::SFXObject
- mVoiceAudioTimer
: Zap::GameUserInterface::VoiceRecorder
- mVoiceEncoder
: Zap::GameUserInterface::VoiceRecorder
- mVoiceRecorder
: Zap::GameUserInterface
- mVoiceSfx
: Zap::GameUserInterface::VoiceRecorder
- mWaitSeqEvents
: TNL::EventConnection
- mWarpInTimer
: Zap::Ship
- mWeapon
: Zap::Ship, Zap::LoadoutHelper
- mWeaponFireDecloakTimer
: Zap::Ship
- mWidth
: Zap::Barrier
- mWorldBounds
: Zap::ClientGame
- mWritePosition
: TNL::Journal
- mWriteStream
: TNL::Journal
- mWriting
: TNL::JournalToken
- mYardSaleWaypoints
: Zap::HuntersGameType
- myNetInterface
: TNLTest::TestGame
- myPlayer
: TNLTest::TestConnection
- myPlayerType
: TNLTest::Player
- mZone
: Zap::Item
- name
: Zap::QueryServersUserInterface::ColumnInfo, Zap::EditorUserInterface::Team, Zap::ShipWeaponInfo, Zap::GameType::Team, Zap::ClientRef
- nameBuf
: Zap::CreditsScroller::CreditsInfo
- NamedAddress
: TNL::Address
- NameEntryUserInterface()
: Zap::NameEntryUserInterface
- NetClassRep()
: TNL::NetClassRep
- NetClassRepInstance()
: TNL::NetClassRepInstance< T >
- NetConnection
: TNL::NetConnection, TNL::NetInterface
- NetConnectionRep()
: TNL::NetConnectionRep
- NetConnectionState
: TNL::NetConnection
- NetConnectionTypeFlags
: TNL::NetConnection
- NetEvent()
: TNL::NetEvent
- NetFlag
: TNL::NetObject
- NetInterface
: TNL::NetInterface, TNL::NetConnection
- NetInterfaceConstants
: TNL::NetInterface
- netNum
: TNL::IPAddress, TNL::Address
- NetObject()
: TNL::NetObject
- NetObjectRPCEvent
: TNL::NetObjectRPCEvent, TNL::NetObject
- NetPacketType
: TNL::NetConnection
- next
: TNL::LogType, TNL::DataChunker::DataBlock
- NextFreeMask
: Zap::EngineeredObject
- nextHash
: TNL::ConnectionStringTable::Entry
- nextInBucket
: Zap::GridDatabase::BucketEntry
- nextInPacket
: TNL::ConnectionStringTable::PacketEntry
- nextLink
: TNL::ConnectionStringTable::Entry
- nextLookupInfo
: TNL::GhostInfo
- nextObjectRef
: TNL::GhostInfo
- nextPacket
: TNL::NetInterface::DelaySendPacket, TNL::NetConnection::PacketNotify
- nextPage()
: Zap::InstructionsUserInterface
- nextRef
: TNL::GhostConnection::GhostRef
- nexusBounds
: Zap::HuntersNexusObject
- Nonce()
: TNL::Nonce
- NonceSize
: TNL::Nonce
- NonceTable()
: TNL::ClientPuzzleManager::NonceTable
- None
: TNL::Address
- normalize()
: Zap::Point
- NotAvailable
: TNL::GhostInfo
- NotConnected
: TNL::NetConnection
- notifyDelivered()
: TNL::NetEvent
- notifyPosted()
: TNL::NetEvent
- notifySent()
: TNL::NetEvent
- NotYetGhosted
: TNL::GhostInfo
- Nr
: TNL::SymmetricCipher::Key
- nrp
: gsm_state
- numAllocated
: TNL::ClassChunker< T >
- numPlayers
: Zap::GameType::Team
- NumStars
: Zap::ClientGame
- obj
: TNL::GhostInfo
- Object
: TNL::Object, TNL::SafeObjectRef, TNL::NetClassRep
- objectCanDamageObject()
: Zap::RabbitGameType, Zap::GameType
- objectInScope()
: TNL::GhostConnection
- objectLocalClearAlways()
: TNL::GhostConnection
- objectLocalScopeAlways()
: TNL::GhostConnection
- onAccept()
: Zap::AdminPasswordEntryUserInterface, Zap::PasswordEntryUserInterface, Zap::NameEntryUserInterface, Zap::TextEntryUserInterface
- onActivate()
: Zap::QueryServersUserInterface, Zap::TextEntryUserInterface, Zap::AdminMenuUserInterface, Zap::LevelMenuUserInterface, Zap::GameMenuUserInterface, Zap::OptionsMenuUserInterface, Zap::MenuUserInterface, Zap::InstructionsUserInterface, Zap::EditorMenuUserInterface, Zap::EditorUserInterface, Zap::CreditsUserInterface, Zap::UserInterface
- onAddedToGame()
: Zap::Teleporter, Zap::SoccerBallItem, Zap::HuntersNexusObject, Zap::GoalZone, Zap::GameType, Zap::GameObject, Zap::FlagItem, Zap::Turret, Zap::Barrier
- onClientPickup()
: Zap::PickupItem
- onClientScore()
: Zap::RabbitGameType
- onConnectionEstablished()
: Zap::MasterServerConnection, Zap::GameConnection, TNLTest::TestConnection, TNL::NetConnection
- onConnectionTerminated()
: Zap::GameConnection, TNLTest::TestConnection, TNL::NetConnection
- onConnectTerminated()
: Zap::GameConnection, TNLTest::TestConnection, TNL::NetConnection
- onControllerButtonDown()
: Zap::QueryServersUserInterface, Zap::MenuUserInterface, Zap::GameUserInterface, Zap::CreditsUserInterface, Zap::UserInterface
- onControllerButtonUp()
: Zap::GameUserInterface, Zap::UserInterface
- onDestroyed()
: Zap::EngineeredObject
- onDisabled()
: Zap::ForceFieldProjector, Zap::EngineeredObject
- onEnabled()
: Zap::ForceFieldProjector, Zap::EngineeredObject
- onEndGhosting()
: TNL::GhostConnection
- onEscape()
: Zap::AdminPasswordEntryUserInterface, Zap::PasswordEntryUserInterface, Zap::NameEntryUserInterface, Zap::TextEntryUserInterface, Zap::PlayerMenuUserInterface, Zap::AdminMenuUserInterface, Zap::LevelMenuUserInterface, Zap::GameMenuUserInterface, Zap::OptionsMenuUserInterface, Zap::MainMenuUserInterface, Zap::MenuUserInterface, Zap::EditorMenuUserInterface
- onFlagDropped()
: Zap::RabbitGameType
- onFlaggerDead()
: Zap::RabbitGameType
- onFlaggerKill()
: Zap::RabbitGameType
- onFlagGrabbed()
: Zap::RabbitGameType
- onFlagHeld()
: Zap::RabbitGameType
- onFlagReturned()
: Zap::RabbitGameType
- onGameOver()
: Zap::GameType
- onGhostAdd()
: Zap::GameObject, TNLTest::Building, TNLTest::Player, TNL::NetObject
- onGhostAvailable()
: Zap::HuntersGameType, Zap::GameType, TNLTest::Player, TNL::NetObject
- onGhostRemove()
: Zap::Ship, TNL::NetObject
- onKeyDown()
: Zap::QueryServersUserInterface, Zap::TextEntryUserInterface, Zap::MenuUserInterface, Zap::InstructionsUserInterface, Zap::GameUserInterface, Zap::EditorUserInterface, Zap::CreditsUserInterface, Zap::UserInterface
- onKeyUp()
: Zap::TextEntryUserInterface, Zap::GameUserInterface, Zap::EditorUserInterface, Zap::UserInterface
- onModifierKeyDown()
: Zap::GameUserInterface, Zap::UserInterface
- onModifierKeyUp()
: Zap::GameUserInterface, Zap::UserInterface
- onMountDestroyed()
: Zap::Item, Zap::HuntersFlagItem, Zap::FlagItem
- onMouseDown()
: Zap::GameUserInterface, Zap::EditorUserInterface, Zap::UserInterface
- onMouseDragged()
: Zap::GameUserInterface, Zap::EditorUserInterface, Zap::UserInterface
- onMouseMoved()
: Zap::GameUserInterface, Zap::EditorUserInterface, Zap::UserInterface
- onMouseUp()
: Zap::GameUserInterface, Zap::EditorUserInterface, Zap::UserInterface
- onRightMouseDown()
: Zap::GameUserInterface, Zap::EditorUserInterface, Zap::UserInterface
- onRightMouseUp()
: Zap::GameUserInterface, Zap::UserInterface
- onSpecialKeyDown()
: Zap::QueryServersUserInterface, Zap::MenuUserInterface, Zap::InstructionsUserInterface, Zap::GameUserInterface, Zap::UserInterface
- onSpecialKeyUp()
: Zap::UserInterface
- onStartGhosting()
: TNL::GhostConnection
- operator &()
: TNL::BitSet32
- operator &=()
: TNL::BitSet32
- operator *()
: Zap::Color, Zap::Point, TNL::SafePtr< T >, TNL::RefPtr< T >
- operator *=()
: Zap::Color, Zap::Point
- operator bool()
: TNL::StringTableEntry
- operator const char *()
: TNL::StringPtr
- operator F32()
: TNL::SignedFloat< bitCount >, TNL::Float< bitCount >
- operator S32()
: TNL::SignedInt< bitCount >
- operator T *()
: TNL::SafePtr< T >, TNL::RefPtr< T >
- operator U32()
: TNL::RangedU32< rangeStart, rangeEnd >, TNL::Int< bitCount >, TNL::BitSet32
- operator!=()
: TNL::Address, TNL::Nonce, TNL::StringTableEntry
- operator+()
: Zap::Color, Zap::Point
- operator+=()
: Zap::Color, Zap::Point
- operator-()
: Zap::Color, Zap::Point
- operator-=()
: Zap::Color, Zap::Point
- operator->()
: TNL::SafePtr< T >, TNL::RefPtr< T >
- operator=()
: Zap::Point, TNL::Vector< T >, TNL::StringPtr, TNL::Nonce, TNL::StringTableEntry, TNL::SafePtr< T >, TNL::RefPtr< T >, TNL::BitSet32
- operator==()
: Zap::Point, TNL::Address, TNL::Nonce, TNL::StringTableEntry
- operator[]()
: TNL::Vector< T >
- operator^()
: TNL::BitSet32
- operator^=()
: TNL::BitSet32
- operator|()
: TNL::BitSet32
- operator|=()
: TNL::BitSet32
- OptionsMenuUserInterface()
: Zap::OptionsMenuUserInterface
- OuterBlastRadius
: Zap::Mine
- ownsMemory()
: TNL::ByteBuffer
- pack()
: Zap::Move, TNL::RPCEvent, TNL::NetObjectRPCEvent, TNL::NetEvent
- packetData
: TNL::NetInterface::DelaySendPacket
- packetDropped()
: TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection, TNL::ConnectionStringTable
- PacketHeaderBitSize
: TNL::NetConnection
- PacketHeaderByteSize
: TNL::NetConnection
- PacketHeaderPadBits
: TNL::NetConnection
- PacketList()
: TNL::ConnectionStringTable::PacketList
- PacketNotify()
: TNL::NetConnection::PacketNotify
- packetReceived()
: Zap::ControlObjectConnection, TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection, TNL::ConnectionStringTable
- packetSize
: TNL::NetInterface::DelaySendPacket
- PacketStream()
: TNL::PacketStream
- PacketType
: Zap::GameNetInterface, TNL::NetInterface
- PacketWindowMask
: TNL::NetConnection
- packUpdate()
: Zap::Teleporter, Zap::Ship, Zap::Mine, Zap::GrenadeProjectile, Zap::Projectile, Zap::PickupItem, Zap::Item, Zap::HuntersNexusObject, Zap::HuntersFlagItem, Zap::GoalZone, Zap::FlagItem, Zap::Turret, Zap::ForceField, Zap::EngineeredObject, TNLTest::Building, TNLTest::Player, TNL::NetObject
- Parent
: Zap::AdminPasswordEntryUserInterface, Zap::PlayerMenuUserInterface, Zap::AdminMenuUserInterface, Zap::LevelMenuUserInterface, Zap::GameMenuUserInterface, Zap::OptionsMenuUserInterface, Zap::MainMenuUserInterface, Zap::EditorMenuUserInterface, Zap::SoccerBallItem, Zap::SoccerGameType, Zap::Ship, Zap::RabbitGameType, Zap::Mine, Zap::GrenadeProjectile, Zap::MasterServerConnection, Zap::PickupItem, Zap::HuntersNexusObject, Zap::HuntersFlagItem, Zap::HuntersGameType, Zap::GoalZone, Zap::GameObject, Zap::GameNetInterface, Zap::GameConnection, Zap::FlagItem, Zap::Turret, Zap::ForceFieldProjector, Zap::EngineeredObject, Zap::CTFGameType, Zap::ControlObjectConnection, TNLTest::TestNetInterface, TNLTest::TestConnection, TNLTest::Building, TNLTest::Player, TNL::NetObject, TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection, TNL::PacketStream
- parse()
: TNL::Certificate
- parseArgs()
: Zap::LevelLoader
- PasswordEntryUserInterface()
: Zap::PasswordEntryUserInterface
- passwordRequired
: Zap::QueryServersUserInterface::ServerRef
- pendingMoves
: Zap::ControlObjectConnection
- pendingPings
: Zap::QueryServersUserInterface
- pendingQueries
: Zap::QueryServersUserInterface
- performProxyScopeQuery()
: Zap::GameType, Zap::CTFGameType
- performScopeQuery()
: Zap::GameType, TNLTest::Player, TNL::NetObject
- pickup()
: Zap::PickupItem
- PickupItem()
: Zap::PickupItem
- PickupMask
: Zap::PickupItem
- Ping
: Zap::GameNetInterface
- ping
: Zap::ClientRef
- pingAddress
: TNLTest::TestNetInterface
- PingDelayTime
: TNLTest::TestNetInterface
- pingingServers
: TNLTest::TestNetInterface
- PingPacket
: TNL::NetConnection
- PingQueryRetryCount
: Zap::QueryServersUserInterface
- PingQueryTimeout
: Zap::QueryServersUserInterface
- PingResponse
: Zap::GameNetInterface
- pingTime
: Zap::QueryServersUserInterface::ServerRef
- play()
: Zap::SFXObject
- Playback
: TNL::Journal
- playBoop()
: Zap::UserInterface
- Player()
: TNLTest::Player
- playerCount
: Zap::QueryServersUserInterface::ServerRef
- PlayerHorizVisDistance
: Zap::Game
- PlayerPosReplyBitSize
: TNLTest::TestConnection
- players
: TNLTest::TestGame
- PlayerScopeMargin
: Zap::Game
- PlayerSensorHorizVisDistance
: Zap::Game
- PlayerSensorVertVisDistance
: Zap::Game
- PlayerType
: TNLTest::Player
- PlayerTypeAI
: TNLTest::Player
- PlayerTypeAIDummy
: TNLTest::Player
- PlayerTypeClient
: TNLTest::Player
- PlayerTypeMyClient
: TNLTest::Player
- PlayerVertVisDistance
: Zap::Game
- PlayMode
: Zap::GameUserInterface
- playOnSource()
: Zap::SFXObject
- playRecordedBuffer()
: Zap::SFXObject
- Point()
: Zap::Point
- pop_back()
: TNL::Vector< T >
- pop_front()
: TNL::Vector< T >
- port
: TNL::IPAddress, TNL::Address
- pos
: Zap::Teleporter, Zap::FXTrail::TrailNode, Zap::Projectile, Zap::MoveObject::MoveState, Zap::HuntersGameType::YardSaleWaypoint
- PositionMask
: Zap::Ship, Zap::Item, TNLTest::Player
- postCall()
: TNL::ThreadQueue
- postNetEvent()
: TNL::EventConnection
- postRPCEvent()
: TNL::NetObject
- PowersMask
: Zap::Ship
- prepare()
: Zap::Move
- prepareWritePacket()
: TNL::NetConnection, TNL::GhostConnection
- prevLink
: TNL::ConnectionStringTable::Entry
- prevObjectRef
: TNL::GhostInfo
- prevPage()
: Zap::InstructionsUserInterface
- priority
: TNL::GhostInfo
- process()
: Zap::GameUserInterface::VoiceRecorder, Zap::SFXObject, TNL::RPCEvent, TNL::NetObjectRPCEvent, TNL::NetEvent
- processArguments()
: Zap::Teleporter, Zap::SoccerBallItem, Zap::Ship, Zap::RabbitGameType, Zap::Item, Zap::HuntersNexusObject, Zap::HuntersGameType, Zap::GoalZone, Zap::GameType, Zap::GameObject, Zap::FlagItem, Zap::EngineeredObject
- processAssert()
: TNL::Assert
- processClientGameMenuOption()
: Zap::GameType
- processConnections()
: TNL::NetInterface
- processDeleteList()
: Zap::Game
- processEnergy()
: Zap::Ship
- processEvent()
: TNL::EventConnection
- processingAssert()
: TNL::Assert
- processKey()
: Zap::VChatHelper, Zap::LoadoutHelper
- processLevelItem()
: Zap::GameType
- processLevelLoadLine()
: Zap::EditorUserInterface, Zap::LevelLoader, Zap::ServerGame
- processMove()
: Zap::Ship
- processMoveServer()
: Zap::ControlObjectConnection
- processNextJournalEntry()
: TNL::Journal
- processPacket()
: Zap::GameNetInterface, TNL::NetInterface
- processSelection()
: Zap::PlayerMenuUserInterface, Zap::AdminMenuUserInterface, Zap::LevelMenuUserInterface, Zap::GameMenuUserInterface, Zap::OptionsMenuUserInterface, Zap::MainMenuUserInterface, Zap::MenuUserInterface, Zap::EditorMenuUserInterface
- processWeaponFire()
: Zap::Ship
- projColors
: Zap::ProjectileInfo
- Projectile()
: Zap::Projectile
- ProjectileInfo()
: Zap::ProjectileInfo
- projectileSound
: Zap::ProjectileInfo
- projectileType
: Zap::ShipWeaponInfo
- projLiveTime
: Zap::ShipWeaponInfo
- projVelocity
: Zap::ShipWeaponInfo
- ptr
: TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>
- Punch
: TNL::NetInterface
- PunchRetryCount
: TNL::NetInterface
- PunchRetryTime
: TNL::NetInterface
- push_back()
: TNL::Vector< T >
- push_front()
: TNL::Vector< T >
- pushBack()
: TNL::ConnectionStringTable
- PuzzleRefreshTime
: TNL::ClientPuzzleManager
- PuzzleSolutionTimeout
: TNL::NetInterface
- r
: Zap::Color
- RabbidRabbitBonus
: Zap::RabbitGameType
- RabbitGameType()
: Zap::RabbitGameType
- RabbitKillBonus
: Zap::RabbitGameType
- RabbitMsgDrop
: Zap::RabbitGameType
- RabbitMsgGameOverTie
: Zap::RabbitGameType
- RabbitMsgGameOverWin
: Zap::RabbitGameType
- RabbitMsgGrab
: Zap::RabbitGameType
- RabbitMsgRabbitDead
: Zap::RabbitGameType
- RabbitMsgRabbitKill
: Zap::RabbitGameType
- RabbitMsgReturn
: Zap::RabbitGameType
- radiusDamage()
: Zap::GameObject
- RangedU32()
: TNL::RangedU32< rangeStart, rangeEnd >
- rateChanged
: TNL::NetConnection::PacketNotify
- RateDefaults
: TNL::NetConnection
- read()
: Zap::Color, Zap::Point, TNL::Nonce, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>, TNL::FunctorDecl< T >, TNL::Functor, TNL::BitStream
- readBits()
: TNL::BitStream
- readClassId()
: TNL::BitStream
- readCompressedPoint()
: Zap::ControlObjectConnection
- readCompressedVelocity()
: Zap::GameObject
- readConnectAccept()
: TNL::NetConnection, TNL::EventConnection
- readConnectRequest()
: Zap::GameConnection, TNL::NetConnection, TNL::EventConnection
- readControlState()
: Zap::Ship, Zap::GameObject
- readCredits()
: Zap::CreditsScroller
- readEnum()
: TNL::BitStream
- readFlag()
: TNL::BitStream
- readFloat()
: TNL::BitStream
- readInt()
: TNL::BitStream
- readNormalVector()
: TNL::BitStream
- readPacket()
: Zap::ControlObjectConnection, TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection
- readPacketHeader()
: TNL::NetConnection
- readPacketRateInfo()
: TNL::NetConnection
- readPointCompressed()
: TNL::BitStream
- readRangedU32()
: TNL::BitStream
- readRawPacket()
: TNL::NetConnection
- readSignedFloat()
: TNL::BitStream
- readSignedInt()
: TNL::BitStream
- readString()
: TNL::BitStream
- readStringTableEntry()
: TNL::ConnectionStringTable, TNL::BitStream
- readyForRegularGhosts
: Zap::ClientRef
- ReasonDuplicateConnectionAttempt
: TNL::NetConnection
- ReasonError
: TNL::NetConnection
- ReasonFailedConnectHandshake
: TNL::NetConnection
- ReasonRemoteDisconnectPacket
: TNL::NetConnection
- ReasonRemoteHostRejectedConnection
: TNL::NetConnection
- ReasonSelfDisconnect
: TNL::NetConnection
- ReasonTimedOut
: TNL::NetConnection
- receiveConfirmed
: TNL::ConnectionStringTable::Entry
- receivedControlUpdate()
: Zap::GameUserInterface
- ReceivedPing
: Zap::QueryServersUserInterface::ServerRef
- ReceivedQuery
: Zap::QueryServersUserInterface::ServerRef
- record()
: TNL::Journal
- Record
: TNL::Journal
- Rect()
: Zap::Rect
- recv()
: TNL::Socket
- recvfrom()
: TNL::Socket, TNL::PacketStream
- reference
: TNL::Vector< T >
- RefObjectRef
: TNL::RefObjectRef, TNL::Object
- RefPtr()
: TNL::RefPtr< T >
- registerReference()
: TNL::SafeObjectRef
- registerTrail()
: Zap::FXTrail
- remoteAddress
: TNL::NetInterface::DelaySendPacket
- removeClient()
: Zap::ServerGame
- removeConnection()
: TNL::NetInterface
- removeFromDatabase()
: Zap::GameObject
- removeFromExtents()
: Zap::GridDatabase
- removeFromGame()
: Zap::GameObject
- removeFromGameObjectList()
: Zap::Game
- removePendingConnection()
: TNL::NetInterface
- render()
: Zap::QueryServersUserInterface, Zap::AdminPasswordEntryUserInterface, Zap::TextEntryUserInterface, Zap::PlayerMenuUserInterface, Zap::MainMenuUserInterface, Zap::MenuUserInterface, Zap::InstructionsUserInterface, Zap::GameUserInterface, Zap::GameUserInterface::VoiceRecorder, Zap::EditorMenuUserInterface, Zap::EditorUserInterface, Zap::CreditsUserInterface, Zap::CreditsScroller, Zap::CreditsFX, Zap::UserInterface, Zap::Teleporter, Zap::FXTrail, Zap::Ship, Zap::VChatHelper, Zap::Projectile, Zap::LoadoutHelper, Zap::Item, Zap::HuntersNexusObject, Zap::GoalZone, Zap::GameObject, Zap::ClientGame, Zap::Turret, Zap::ForceFieldProjector, Zap::ForceField, Zap::Barrier
- renderCommander()
: Zap::ClientGame
- renderCurrent()
: Zap::UserInterface
- renderCurrentChat()
: Zap::GameUserInterface
- renderFrame()
: TNLTest::TestGame
- renderInterfaceOverlay()
: Zap::SoccerGameType, Zap::HuntersGameType, Zap::GameType, Zap::CTFGameType
- renderItem()
: Zap::EditorUserInterface, Zap::SoccerBallItem, Zap::Mine, Zap::GrenadeProjectile, Zap::Item, Zap::HuntersFlagItem, Zap::FlagItem
- renderMessageDisplay()
: Zap::GameUserInterface
- renderNormal()
: Zap::ClientGame
- renderObjectiveArrow()
: Zap::GameType
- renderPage1()
: Zap::InstructionsUserInterface
- renderPage2()
: Zap::InstructionsUserInterface
- renderPageObjectDesc()
: Zap::InstructionsUserInterface
- renderPoly()
: Zap::EditorUserInterface
- renderPos
: TNLTest::Player
- renderReticle()
: Zap::GameUserInterface
- RenderState
: Zap::MoveObject
- renderTalkingClients()
: Zap::GameType
- renderTimeLeft()
: Zap::GameType
- renderTrails()
: Zap::FXTrail
- RepairDisplayRadius
: Zap::Ship
- RepairHundredthsPerSecond
: Zap::Ship
- RepairRadius
: Zap::Ship
- repairTargets()
: Zap::Ship
- requestArrangedConnection()
: Zap::MasterServerConnection
- reserve()
: TNL::Vector< T >
- reset()
: Zap::Timer, Zap::FXTrail, TNL::ClientPuzzleManager::NonceTable, TNL::BitStream
- resetGhosting()
: TNL::GhostConnection
- resetOnActivate
: Zap::TextEntryUserInterface
- resize()
: TNL::ByteBuffer
- resizeBits()
: TNL::BitStream
- ResizePad
: TNL::BitStream
- resolveGhost()
: TNL::GhostConnection
- resolveGhostParent()
: TNL::GhostConnection
- RespawnDelay
: Zap::GameType
- respawnTimer
: Zap::ClientRef
- ReturnScore
: Zap::CTFGameType
- right
: Zap::Move
- rotateSelection()
: Zap::EditorUserInterface
- RPCEnumerationValues
: TNLTest::TestConnection
- RPCEvent()
: TNL::RPCEvent
- run()
: TNL::ThreadQueue::ThreadQueueThread, TNL::Thread
- SafeObjectRef
: TNL::SafeObjectRef, TNL::Object
- SafePtr()
: TNL::SafePtr< T >
- saveLevel()
: Zap::EditorUserInterface
- scaleFactor
: Zap::ProjectileInfo
- scaleFloorDiv()
: Zap::Point
- ScopeLocal
: TNL::NetObject
- ScopeLocalAlways
: TNL::GhostInfo
- score
: Zap::GameType::Team, Zap::ClientRef
- scoreGoal()
: Zap::SoccerGameType
- Scores
: Zap::SoccerGameType, Zap::CTFGameType
- secret
: Zap::TextEntryUserInterface
- selected
: Zap::EditorUserInterface::WorldItem
- selectedId
: Zap::QueryServersUserInterface
- selectionIndex
: Zap::MenuUserInterface
- selectWeapon()
: Zap::Ship
- Semaphore()
: TNL::Semaphore
- send()
: TNL::Socket
- sendAckPacket()
: TNL::NetConnection
- sendArrangedConnectRequest()
: TNL::NetInterface
- sendChatDisplayEvent()
: Zap::GameType
- sendConnectAccept()
: TNL::NetInterface
- sendConnectChallengeRequest()
: TNL::NetInterface
- sendConnectChallengeResponse()
: TNL::NetInterface
- sendConnectReject()
: TNL::NetInterface
- sendConnectRequest()
: TNL::NetInterface
- sendCount
: Zap::QueryServersUserInterface::ServerRef
- sendHome()
: Zap::SoccerBallItem, Zap::FlagItem
- SendingPunchPackets
: TNL::NetConnection
- sendNonce
: Zap::QueryServersUserInterface::ServerRef
- sendPacket()
: TNL::NetConnection
- sendPing()
: Zap::GameNetInterface, TNLTest::TestNetInterface
- sendPingPacket()
: TNL::NetConnection
- sendPunchPackets()
: TNL::NetInterface
- sendQuery()
: Zap::GameNetInterface
- sendTime
: TNL::NetInterface::DelaySendPacket, TNL::NetConnection::PacketNotify
- sendto()
: TNL::Socket, TNL::NetInterface, TNL::PacketStream
- sendtoDelayed()
: TNL::NetInterface
- SensorRadius
: Zap::Mine
- SensorZoomTime
: Zap::Ship
- SentPing
: Zap::QueryServersUserInterface::ServerRef
- SentQuery
: Zap::QueryServersUserInterface::ServerRef
- SequenceNumberBitSize
: TNL::NetConnection
- SequenceNumberMask
: TNL::NetConnection
- SequenceNumberWindowSize
: TNL::NetConnection
- serverAddClient()
: Zap::GameType
- serverAddress
: Zap::QueryServersUserInterface::ServerRef
- ServerGame()
: Zap::ServerGame
- ServerIdleControlFromClient
: Zap::GameObject
- ServerIdleMainLoop
: Zap::GameObject
- serverName
: Zap::QueryServersUserInterface::ServerRef
- serverPlayer
: TNLTest::TestGame
- serverRemoveClient()
: Zap::GameType
- servers
: Zap::QueryServersUserInterface
- ServersAbove
: Zap::QueryServersUserInterface
- ServersBelow
: Zap::QueryServersUserInterface
- serverSetPosition()
: TNLTest::Player
- ServersPerScreen
: Zap::QueryServersUserInterface
- set()
: Zap::Rect, Zap::Color, Zap::Point, TNL::Vector< T >, TNL::Address, TNL::ThreadStorage, TNL::StringTableEntry, TNL::SafeObjectRef, TNL::RefObjectRef, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>, TNL::FunctorDecl< T >, TNL::BitSet32
- setActive()
: Zap::CreditsFX
- setActualPos()
: Zap::Ship, Zap::Item, Zap::GameObject
- setActualVel()
: Zap::Item, Zap::HuntersFlagItem
- setAllowsConnections()
: TNL::NetInterface
- setBall()
: Zap::SoccerGameType
- setBit()
: TNL::BitStream
- setBitPosition()
: TNL::BitStream
- setBuffer()
: TNL::ByteBuffer
- setBytePosition()
: TNL::BitStream
- setCertificate()
: TNL::NetInterface
- setClientName()
: Zap::GameConnection
- setClientRef()
: Zap::GameConnection
- setClientShipLoadout()
: Zap::GameType
- setConnectionState()
: TNL::NetConnection
- setConnectionToServer()
: Zap::ClientGame
- setConnectServer()
: Zap::PasswordEntryUserInterface
- setControllingClient()
: Zap::GameObject
- setControlObject()
: Zap::ControlObjectConnection
- setCurrent()
: TNL::LogType
- setCurrentMove()
: Zap::GameObject
- setCurrentTeam()
: Zap::EditorUserInterface
- setEditName()
: Zap::EditorUserInterface
- setExtent()
: Zap::GameObject
- setFixedRateParameters()
: TNL::NetConnection
- setGain()
: Zap::SFXObject
- setGameType()
: Zap::Game
- setGhostFrom()
: TNL::GhostConnection
- setGhostTo()
: TNL::GhostConnection
- setGridSize()
: Zap::Game
- setInitialRecvSequence()
: TNL::NetConnection
- setInterface()
: TNL::NetConnection
- setIsAdaptive()
: TNL::NetConnection
- setIsAdmin()
: Zap::GameConnection
- setIsConnectionToClient()
: TNL::NetConnection
- setIsConnectionToServer()
: TNL::NetConnection
- setLastError()
: TNL::NetConnection
- setLastMove()
: Zap::GameObject
- setLevelList()
: Zap::ServerGame
- setListenerParams()
: Zap::SFXObject
- setLoadout()
: Zap::Ship
- setMaskBits()
: TNL::NetObject
- setMaxBitSizes()
: TNL::BitStream
- setMaxDistance()
: Zap::SFXObject
- setMaxSizes()
: TNL::BitStream
- setMOTD()
: Zap::MainMenuUserInterface
- setMovementParams()
: Zap::SFXObject
- setn()
: TNL::StringTableEntry
- setNetAddress()
: TNL::NetConnection
- setOwner()
: Zap::GameObject, Zap::EngineeredObject
- setPingTimeouts()
: TNL::NetConnection
- setPlayMode()
: Zap::GameUserInterface
- setPointCompression()
: TNL::BitStream
- setPrivateKey()
: TNL::NetInterface
- setRemoteConnectionObject()
: TNL::NetConnection
- setRequiresKeyExchange()
: TNL::NetInterface
- setResource()
: Zap::EngineeredObject
- setRPCDestConnection()
: TNL::NetObject
- setScopeAlways()
: Zap::GameObject
- setScopeAlwaysObject()
: Zap::Game
- setScopeObject()
: TNL::GhostConnection
- setSimulatedNetParams()
: TNL::NetConnection
- setSize()
: TNL::Vector< T >
- setStringTable()
: TNL::BitStream
- setSymmetricCipher()
: TNL::NetConnection
- setTeam()
: Zap::GoalZone
- setTeamScore()
: Zap::GameType
- setText()
: Zap::TextEntryUserInterface
- setTranslatesStrings()
: TNL::NetConnection
- setupCounter()
: TNL::SymmetricCipher
- setupMenus()
: Zap::OptionsMenuUserInterface, Zap::EditorMenuUserInterface
- setZone()
: Zap::Item
- SFXObject()
: Zap::SFXObject
- Ship()
: Zap::Ship
- shipHasFlag()
: Zap::RabbitGameType
- ShipModuleCount
: Zap::Ship
- shipTouchFlag()
: Zap::RabbitGameType, Zap::GameType, Zap::CTFGameType
- shipTouchNexus()
: Zap::HuntersGameType
- shipTouchZone()
: Zap::GameType
- ShipWeaponCount
: Zap::Ship
- ShipWeaponInfo()
: Zap::ShipWeaponInfo
- shouldSort
: Zap::QueryServersUserInterface
- show()
: Zap::VChatHelper, Zap::LoadoutHelper
- shutdown()
: Zap::SFXObject
- SignedFloat()
: TNL::SignedFloat< bitCount >
- SignedInt()
: TNL::SignedInt< bitCount >
- size()
: TNL::Vector< T >
- size_type
: TNL::Vector< T >
- snapToLevelGrid()
: Zap::EditorUserInterface
- SoccerBallItem()
: Zap::SoccerBallItem
- SoccerMsgGameOverTeamWin
: Zap::SoccerGameType
- SoccerMsgGameOverTie
: Zap::SoccerGameType
- SoccerMsgScoreGoal
: Zap::SoccerGameType
- SoccerMsgScoreOwnGoal
: Zap::SoccerGameType
- Socket()
: TNL::Socket
- SolutionFragmentIterations
: TNL::ClientPuzzleManager
- solvePuzzle()
: TNL::ClientPuzzleManager
- sort()
: Zap::QueryServersUserInterface, TNL::Vector< T >
- sortAscending
: Zap::QueryServersUserInterface
- sortColumn
: Zap::QueryServersUserInterface
- sparkColors
: Zap::ProjectileInfo
- spawnPoints
: Zap::GameType::Team
- spawnShip()
: Zap::RabbitGameType, Zap::HuntersGameType, Zap::GameType
- ssthresh
: TNL::NetConnection
- Start
: Zap::QueryServersUserInterface::ServerRef
- start
: Zap::GameUserInterface::VoiceRecorder, TNL::Thread, Zap::Barrier
- startArrangedConnection()
: TNL::NetInterface
- startConnection()
: TNL::NetInterface
- startGameTypesQuery()
: Zap::MasterServerConnection
- startPos
: TNLTest::Player
- startRecording()
: Zap::SFXObject
- State
: Zap::QueryServersUserInterface::ServerRef
- state
: Zap::QueryServersUserInterface::ServerRef
- StateCount
: TNL::NetConnection
- StatusMask
: Zap::ForceField
- stop()
: Zap::GameUserInterface::VoiceRecorder, Zap::SFXObject
- stopRecording()
: Zap::SFXObject
- string
: TNL::ConnectionStringTable::Entry, TNL::ConnectionStringTable::PacketEntry
- stringHead
: TNL::ConnectionStringTable::PacketList
- stringList
: TNL::NetConnection::PacketNotify
- StringPtr()
: TNL::StringPtr
- StringTableConstants
: TNL::ConnectionStringTable
- stringTableEntry
: TNL::ConnectionStringTable::PacketEntry
- StringTableEntry()
: TNL::StringTableEntry
- stringTail
: TNL::ConnectionStringTable::PacketList
- Success
: TNL::ClientPuzzleManager
- swap()
: TNL::DataChunker
- SymmetricCipher()
: TNL::SymmetricCipher
- syncWriteStream()
: TNL::Journal
- t
: TNLTest::Player
- takeOwnership()
: TNL::ByteBuffer
- tDelta
: TNLTest::Player
- team
: Zap::EditorUserInterface::WorldItem
- Team()
: Zap::GameType::Team
- TeamChat
: Zap::GameUserInterface
- teamId
: Zap::ClientRef
- TeamMask
: Zap::GoalZone, Zap::EngineeredObject
- teamOnly
: Zap::VChatHelper::VChatNode
- teamVisMask
: Zap::GameType::ItemOfInterest
- Teleporter()
: Zap::Teleporter
- TeleporterDelay
: Zap::Teleporter
- TeleporterExpandTime
: Zap::Teleporter
- TeleporterRadius
: Zap::Teleporter
- TeleporterTriggerRadius
: Zap::Teleporter
- TeleportInExpandTime
: Zap::Teleporter
- TeleportInRadius
: Zap::Teleporter
- TeleportMask
: Zap::Teleporter
- TerminationReason
: TNL::NetConnection
- test()
: TNL::BitSet32
- testBit()
: TNL::BitStream
- TestConnection()
: TNLTest::TestConnection
- TestGame()
: TNLTest::TestGame
- testLevel()
: Zap::EditorUserInterface
- TestNetInterface()
: TNLTest::TestNetInterface
- testStrict()
: TNL::BitSet32
- TextEntryUserInterface()
: Zap::TextEntryUserInterface
- theAddress
: Zap::GameNetInterface::BannedHost
- theItem
: Zap::GameType::ItemOfInterest
- theLogType
: TNL::LogTypeRef
- theObject
: Zap::GridDatabase::BucketEntry, Zap::Game::DeleteRef
- Thread()
: TNL::Thread
- ThreadQueue()
: TNL::ThreadQueue
- ThreadQueueThread
: TNL::ThreadQueue::ThreadQueueThread, TNL::ThreadQueue
- threadStart()
: TNL::ThreadQueue
- ThreadStorage()
: TNL::ThreadStorage
- tick()
: Zap::FXTrail, TNLTest::TestGame, TNLTest::TestNetInterface, TNL::ClientPuzzleManager
- time
: Zap::Move
- TimedOut
: TNL::NetConnection
- timeLeft
: Zap::HuntersGameType::YardSaleWaypoint
- timeout
: Zap::Teleporter
- TimeoutCheckInterval
: TNL::NetInterface
- Timer()
: Zap::Timer
- title
: Zap::TextEntryUserInterface
- titleBuf
: Zap::CreditsScroller::ProjectInfo
- titleBuffer
: Zap::MainMenuUserInterface
- TNL_DECLARE_CLASS()
: Zap::Teleporter, Zap::SoccerBallItem, Zap::SoccerGameType, Zap::Ship, Zap::RabbitGameType, Zap::Mine, Zap::GrenadeProjectile, Zap::Projectile, Zap::HuntersNexusObject, Zap::HuntersFlagItem, Zap::HuntersGameType, Zap::GoalZone, Zap::GameType, Zap::FlagItem, Zap::Turret, Zap::ForceFieldProjector, Zap::ForceField, Zap::CTFGameType, Zap::Barrier, TNLTest::Building, TNLTest::Player
- TNL_DECLARE_NETCONNECTION()
: Zap::MasterServerConnection, Zap::GameConnection, TNLTest::TestConnection
- TNL_DECLARE_RPC()
: Zap::SoccerGameType, Zap::RabbitGameType, Zap::HuntersGameType, Zap::GameType, Zap::GameConnection, TNLTest::TestConnection, TNLTest::Player, MasterServerInterface, TNL::GhostConnection
- TNL_DECLARE_RPC_OVERRIDE()
: Zap::MasterServerConnection
- toggle()
: TNL::BitSet32
- toggleFullscreen()
: Zap::OptionsMenuUserInterface
- toIPAddress()
: TNL::Address
- toString()
: TNL::Address
- TrailCount
: Zap::Ship
- transport
: TNL::Address
- trigger
: Zap::VChatHelper::VChatNode
- tryLock()
: TNL::Mutex
- ttl
: Zap::FXTrail::TrailNode, Zap::GrenadeProjectile
- Turret()
: Zap::Turret
- TurretAimOffset
: Zap::Turret
- TurretFireDelay
: Zap::Turret
- TurretPerceptionDistance
: Zap::Turret
- TurretProjectileVelocity
: Zap::Turret
- TurretRange
: Zap::Turret
- TurretTurnRate
: Zap::Turret
- typeName
: TNL::LogType
- u
: gsm_state
- Unguaranteed
: TNL::NetEvent
- unionPoint()
: Zap::Rect
- unionRect()
: Zap::Rect
- unlock()
: TNL::ThreadQueue, TNL::Mutex
- unmountResource()
: Zap::Ship
- unpack()
: Zap::Move, TNL::RPCEvent, TNL::NetObjectRPCEvent, TNL::NetEvent
- unpackUpdate()
: Zap::Teleporter, Zap::Ship, Zap::Mine, Zap::GrenadeProjectile, Zap::Projectile, Zap::PickupItem, Zap::Item, Zap::HuntersNexusObject, Zap::HuntersFlagItem, Zap::GoalZone, Zap::FlagItem, Zap::Turret, Zap::ForceField, Zap::EngineeredObject, TNLTest::Building, TNLTest::Player, TNL::NetObject
- unregisterReference()
: TNL::SafeObjectRef
- unregisterTrail()
: Zap::FXTrail
- up
: Zap::Move
- update()
: Zap::Timer, Zap::FXTrail, TNLTest::Player
- updateChain
: TNL::GhostConnection::GhostRef
- updateClientScoreboard()
: Zap::GameType
- updateExtent()
: Zap::MoveObject
- updateFX()
: Zap::CreditsScroller, Zap::CreditsFX
- updateGain()
: Zap::SFXObject
- updateInterpolation()
: Zap::MoveObject
- updateMask
: TNL::GhostInfo
- updateModuleSounds()
: Zap::Ship
- updateMovementParams()
: Zap::SFXObject
- updateShipLoadout()
: Zap::GameType
- updateSkipCount
: TNL::GhostInfo
- upperLeft
: TNLTest::Building
- wait()
: TNL::Semaphore
- wantsScoreboardUpdates
: Zap::ClientRef
- WarpFadeInTime
: Zap::Ship
- WarpPositionMask
: Zap::Ship, Zap::Item
- WeaponFireDecloakTime
: Zap::Ship
- width
: Zap::EditorUserInterface::WorldItem, Zap::GameType::BarrierRec
- windowFull()
: TNL::NetConnection
- windowHeight
: Zap::UserInterface
- windowWidth
: Zap::UserInterface
- worldToScreenPoint()
: Zap::ClientGame
- write()
: TNL::Nonce, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)>, TNL::FunctorDecl< void(T::*)(A, B, C, D, E)>, TNL::FunctorDecl< void(T::*)(A, B, C, D)>, TNL::FunctorDecl< void(T::*)(A, B, C)>, TNL::FunctorDecl< void(T::*)(A, B)>, TNL::FunctorDecl< void(T::*)(A)>, TNL::FunctorDecl< void(T::*)()>, TNL::FunctorDecl< T >, TNL::Functor, TNL::BitStream
- writeBits()
: TNL::BitStream
- writeClassId()
: TNL::BitStream
- writeCompressedPoint()
: Zap::ControlObjectConnection
- writeCompressedVelocity()
: Zap::GameObject
- writeConnectAccept()
: TNL::NetConnection, TNL::EventConnection
- writeConnectRequest()
: Zap::MasterServerConnection, Zap::GameConnection, TNL::NetConnection, TNL::EventConnection
- writeControlState()
: Zap::Ship, Zap::GameObject
- writeEnum()
: TNL::BitStream
- writeFlag()
: TNL::BitStream
- writeFloat()
: TNL::BitStream
- writeInt()
: TNL::BitStream
- writeIntAt()
: TNL::BitStream
- writeNormalVector()
: TNL::BitStream
- writePacket()
: Zap::ControlObjectConnection, TNL::NetConnection, TNL::GhostConnection, TNL::EventConnection
- writePacketHeader()
: TNL::NetConnection
- writePacketRateInfo()
: TNL::NetConnection
- writePointCompressed()
: TNL::BitStream
- writeRangedU32()
: TNL::BitStream
- writeRawPacket()
: TNL::NetConnection
- writeSignedFloat()
: TNL::BitStream
- writeSignedInt()
: TNL::BitStream
- writeString()
: TNL::BitStream
- writeStringTableEntry()
: TNL::ConnectionStringTable, TNL::BitStream
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