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Changing the way games are made and played.

Zap::ProjectileInfo struct Reference

Zap::ProjectileInfo Struct Reference

#include <gameWeapons.h>


Public Member Functions

 ProjectileInfo (F32 _damageAmount, Color _sparkColor1, Color _sparkColor2, Color _sparkColor3, Color _sparkColor4, Color _projColor1, Color _projColor2, F32 _scaleFactor, U32 _projectileSound, U32 _impactSound)

Data Fields

F32 damageAmount
Color sparkColors [NumSparkColors]
Color projColors [2]
F32 scaleFactor
U32 projectileSound
U32 impactSound


Constructor & Destructor Documentation

Zap::ProjectileInfo::ProjectileInfo F32  _damageAmount,
Color  _sparkColor1,
Color  _sparkColor2,
Color  _sparkColor3,
Color  _sparkColor4,
Color  _projColor1,
Color  _projColor2,
F32  _scaleFactor,
U32  _projectileSound,
U32  _impactSound
[inline]
 


Field Documentation

F32 Zap::ProjectileInfo::damageAmount
 

Color Zap::ProjectileInfo::sparkColors[NumSparkColors]
 

Color Zap::ProjectileInfo::projColors[2]
 

F32 Zap::ProjectileInfo::scaleFactor
 

U32 Zap::ProjectileInfo::projectileSound
 

U32 Zap::ProjectileInfo::impactSound