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Changing the way games are made and played.

Zap::SFXProfile struct Reference

Zap::SFXProfile Struct Reference

#include <sfx.h>


Data Fields

const char * fileName
bool isRelative
F32 gainScale
bool isLooping
F32 fullGainDistance
F32 zeroGainDistance


Field Documentation

const char* Zap::SFXProfile::fileName
 

bool Zap::SFXProfile::isRelative
 

F32 Zap::SFXProfile::gainScale
 

bool Zap::SFXProfile::isLooping
 

F32 Zap::SFXProfile::fullGainDistance
 

F32 Zap::SFXProfile::zeroGainDistance