TNL 1.5.0 - 23 Feb 2005
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Zap::Game::DeleteRef struct Reference
Zap::Game::DeleteRef Struct Reference
#include <game.h>
Public Member Functions
DeleteRef
(
GameObject
*o=NULL,
U32
d=0)
Data Fields
SafePtr
<
GameObject
>
theObject
U32
delay
Constructor & Destructor Documentation
Zap::Game::DeleteRef::DeleteRef
(
GameObject
*
o
= NULL,
U32
d
= 0
)
Field Documentation
SafePtr
<
GameObject
>
Zap::Game::DeleteRef::theObject
U32
Zap::Game::DeleteRef::delay