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Changing the way games are made and played.

Zap::Game::DeleteRef struct Reference

Zap::Game::DeleteRef Struct Reference

#include <game.h>


Public Member Functions

 DeleteRef (GameObject *o=NULL, U32 d=0)

Data Fields

SafePtr< GameObject > theObject
U32 delay


Constructor & Destructor Documentation

Zap::Game::DeleteRef::DeleteRef (  GameObject *  o = NULL,
U32  d = 0
) 
 


Field Documentation

SafePtr<GameObject> Zap::Game::DeleteRef::theObject
 

U32 Zap::Game::DeleteRef::delay