Zap::ServerGame class Reference
Zap::ServerGame Class Reference
#include <game.h>
Inheritance diagram for Zap::ServerGame:
Member Enumeration Documentation
Constructor & Destructor Documentation
Zap::ServerGame::ServerGame |
( |
const Address & |
theBindAddress, |
|
|
U32 |
maxPlayers, |
|
|
const char * |
hostName |
|
) |
|
|
Member Function Documentation
U32 Zap::ServerGame::getPlayerCount |
( |
|
) |
[inline] |
|
U32 Zap::ServerGame::getMaxPlayers |
( |
|
) |
[inline] |
|
const char* Zap::ServerGame::getHostName |
( |
|
) |
[inline] |
|
bool Zap::ServerGame::isFull |
( |
|
) |
[inline] |
|
void Zap::ServerGame::setLevelList |
( |
const char * |
levelList |
) |
|
|
void Zap::ServerGame::loadLevel |
( |
const char * |
fileName |
) |
|
|
void Zap::ServerGame::cycleLevel |
( |
S32 |
newLevelIndex = -1 |
) |
|
|
void Zap::ServerGame::processLevelLoadLine |
( |
int |
argc, |
|
|
const char ** |
argv |
|
) |
[virtual] |
|
bool Zap::ServerGame::isServer |
( |
|
) |
[inline, virtual] |
|
void Zap::ServerGame::idle |
( |
U32 |
timeDelta |
) |
[virtual] |
|
void Zap::ServerGame::gameEnded |
( |
|
) |
|
|
Field Documentation