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Changing the way games are made and played.

Zap::ShipWeaponInfo struct Reference

Zap::ShipWeaponInfo Struct Reference

#include <gameWeapons.h>


Public Member Functions

 ShipWeaponInfo (StringTableEntry _name, U32 _fireDelay, U32 _minEnergy, U32 _drainEnergy, U32 _projVelocity, U32 _projLiveTime, U32 _projectileType)

Data Fields

StringTableEntry name
U32 fireDelay
U32 minEnergy
U32 drainEnergy
U32 projVelocity
U32 projLiveTime
U32 projectileType


Constructor & Destructor Documentation

Zap::ShipWeaponInfo::ShipWeaponInfo StringTableEntry  _name,
U32  _fireDelay,
U32  _minEnergy,
U32  _drainEnergy,
U32  _projVelocity,
U32  _projLiveTime,
U32  _projectileType
[inline]
 


Field Documentation

StringTableEntry Zap::ShipWeaponInfo::name
 

U32 Zap::ShipWeaponInfo::fireDelay
 

U32 Zap::ShipWeaponInfo::minEnergy
 

U32 Zap::ShipWeaponInfo::drainEnergy
 

U32 Zap::ShipWeaponInfo::projVelocity
 

U32 Zap::ShipWeaponInfo::projLiveTime
 

U32 Zap::ShipWeaponInfo::projectileType