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Changing the way games are made and played.

Zap::DamageInfo struct Reference

Zap::DamageInfo Struct Reference

#include <gameObject.h>


Data Fields

Point collisionPoint
Point impulseVector
float damageAmount
U32 damageType
GameObjectdamagingObject


Field Documentation

Point Zap::DamageInfo::collisionPoint
 

Point Zap::DamageInfo::impulseVector
 

float Zap::DamageInfo::damageAmount
 

U32 Zap::DamageInfo::damageType
 

GameObject* Zap::DamageInfo::damagingObject