Zap::ControlObjectConnection class Reference
Zap::ControlObjectConnection Class Reference
#include <controlObjectConnection.h>
Inheritance diagram for Zap::ControlObjectConnection:
Member Typedef Documentation
Member Enumeration Documentation
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- Enumeration values:
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MaxPendingMoves |
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MaxMoveTimeCredit |
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Constructor & Destructor Documentation
Zap::ControlObjectConnection::ControlObjectConnection |
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Member Function Documentation
void Zap::ControlObjectConnection::setControlObject |
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GameObject * |
theObject |
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GameObject* Zap::ControlObjectConnection::getControlObject |
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[inline] |
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U32 Zap::ControlObjectConnection::getControlCRC |
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void Zap::ControlObjectConnection::addPendingMove |
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Move * |
theMove |
) |
[inline] |
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PacketNotify* Zap::ControlObjectConnection::allocNotify |
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[inline, virtual] |
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Override of EventConnection's allocNotify, to use the GhostPacketNotify structure.
Reimplemented from TNL::GhostConnection. |
void Zap::ControlObjectConnection::writePacket |
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BitStream * |
bstream, |
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PacketNotify * |
notify |
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[virtual] |
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void Zap::ControlObjectConnection::readPacket |
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BitStream * |
bstream |
) |
[virtual] |
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Override to read updated ghost information from the packet stream.
Reimplemented from TNL::GhostConnection. |
void Zap::ControlObjectConnection::packetReceived |
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PacketNotify * |
notify |
) |
[virtual] |
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Override to update flags associated with the ghosts updated in this packet.
Reimplemented from TNL::GhostConnection. |
void Zap::ControlObjectConnection::processMoveServer |
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Move * |
theMove |
) |
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void Zap::ControlObjectConnection::addToTimeCredit |
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U32 |
timeAmount |
) |
[inline] |
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bool Zap::ControlObjectConnection::isDataToTransmit |
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[inline, virtual] |
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Override to check if there is data pending on this GhostConnection.
Reimplemented from TNL::GhostConnection. |
void Zap::ControlObjectConnection::writeCompressedPoint |
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Point & |
p, |
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BitStream * |
stream |
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void Zap::ControlObjectConnection::readCompressedPoint |
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Point & |
p, |
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BitStream * |
stream |
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) |
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Field Documentation