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Changing the way games are made and played.

Zap::ClientRef class Reference

Zap::ClientRef Class Reference

#include <gameType.h>

Inheritance diagram for Zap::ClientRef:

TNL::Object

Public Member Functions

 ClientRef ()

Data Fields

StringTableEntry name
S32 teamId
 Name of client - guaranteed to be unique of current clients.

S32 score
Timer respawnTimer
bool wantsScoreboardUpdates
bool readyForRegularGhosts
SafePtr< GameConnectionclientConnection
RefPtr< SFXObjectvoiceSFX
RefPtr< VoiceDecoderdecoder
U32 ping

Constructor & Destructor Documentation

Zap::ClientRef::ClientRef  )  [inline]
 


Field Documentation

StringTableEntry Zap::ClientRef::name
 

S32 Zap::ClientRef::teamId
 

Name of client - guaranteed to be unique of current clients.

S32 Zap::ClientRef::score
 

Timer Zap::ClientRef::respawnTimer
 

bool Zap::ClientRef::wantsScoreboardUpdates
 

bool Zap::ClientRef::readyForRegularGhosts
 

SafePtr<GameConnection> Zap::ClientRef::clientConnection
 

RefPtr<SFXObject> Zap::ClientRef::voiceSFX
 

RefPtr<VoiceDecoder> Zap::ClientRef::decoder
 

U32 Zap::ClientRef::ping