Zap::ClientGame class Reference
Zap::ClientGame Class Reference
#include <game.h>
Inheritance diagram for Zap::ClientGame:
Member Enumeration Documentation
Constructor & Destructor Documentation
Zap::ClientGame::ClientGame |
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const Address & |
bindAddress |
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Member Function Documentation
bool Zap::ClientGame::hasValidControlObject |
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bool Zap::ClientGame::isConnectedToServer |
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F32 Zap::ClientGame::getCommanderZoomFraction |
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[inline] |
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Point Zap::ClientGame::worldToScreenPoint |
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Point |
p |
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void Zap::ClientGame::setConnectionToServer |
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GameConnection * |
connection |
) |
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void Zap::ClientGame::drawStars |
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F32 |
alphaFrac, |
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Point |
cameraPos, |
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Point |
visibleExtent |
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void Zap::ClientGame::render |
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void Zap::ClientGame::renderNormal |
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void Zap::ClientGame::renderCommander |
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bool Zap::ClientGame::isServer |
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[inline, virtual] |
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void Zap::ClientGame::idle |
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U32 |
timeDelta |
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[virtual] |
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void Zap::ClientGame::zoomCommanderMap |
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Point Zap::ClientGame::computePlayerVisArea |
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Ship * |
player |
) |
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Field Documentation