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Changing the way games are made and played.

TNL::LogType struct Reference

TNL::LogType Struct Reference

#include <tnlLog.h>


Static Public Member Functions

void setCurrent (LogType *theType)
LogTypefind (const char *name)

Data Fields

LogTypenext
bool isEnabled
const char * typeName

Static Public Attributes

LogTypelinkedList
LogTypecurrent


Member Function Documentation

void TNL::LogType::setCurrent LogType theType  )  [inline, static]
 

LogType* TNL::LogType::find const char *  name  )  [static]
 


Field Documentation

LogType* TNL::LogType::next
 

LogType* TNL::LogType::linkedList [static]
 

bool TNL::LogType::isEnabled
 

const char* TNL::LogType::typeName
 

LogType* TNL::LogType::current [static]