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Changing the way games are made and played.

Zap::FXManager Namespace Reference

Zap::FXManager Namespace Reference


Functions

void emitSpark (Point pos, Point vel, Color color, F32 ttl=0)
void emitExplosion (Point pos, F32 size, Color *colorArray, U32 numColors)
void emitBurst (Point pos, Point scale, Color color1, Color color2)
void emitTeleportInEffect (Point pos, U32 type)
void tick (F32 dT)
void render (U32 renderPass)


Function Documentation

void emitSpark Point  pos,
Point  vel,
Color  color,
F32  ttl = 0
 

void emitExplosion Point  pos,
F32  size,
Color *  colorArray,
U32  numColors
 

void emitBurst Point  pos,
Point  scale,
Color  color1,
Color  color2
 

void emitTeleportInEffect Point  pos,
U32  type
 

void tick F32  dT  ) 
 

void render U32  renderPass  )