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Changing the way games are made and played.

gameType.h File Reference

gameType.h File Reference

#include "gameObject.h"
#include "timer.h"
#include "sfx.h"
#include "voiceCodec.h"

Namespaces

namespace  Zap

Defines

#define GAMETYPE_RPC_S2C(className, methodName, args, argNames)   TNL_IMPLEMENT_NETOBJECT_RPC(className, methodName, args, argNames, NetClassGroupGameMask, RPCGuaranteedOrdered, RPCToGhost, 0)
#define GAMETYPE_RPC_C2S(className, methodName, args, argNames)   TNL_IMPLEMENT_NETOBJECT_RPC(className, methodName, args, argNames, NetClassGroupGameMask, RPCGuaranteedOrdered, RPCToGhostParent, 0)


Define Documentation

#define GAMETYPE_RPC_S2C className,
methodName,
args,
argNames   )     TNL_IMPLEMENT_NETOBJECT_RPC(className, methodName, args, argNames, NetClassGroupGameMask, RPCGuaranteedOrdered, RPCToGhost, 0)
 

#define GAMETYPE_RPC_C2S className,
methodName,
args,
argNames   )     TNL_IMPLEMENT_NETOBJECT_RPC(className, methodName, args, argNames, NetClassGroupGameMask, RPCGuaranteedOrdered, RPCToGhostParent, 0)